A Further Five Cool Things in Assassin's Creed III

Connor turns sea captain, multiplayer adds invisibility, and assassin recruits don disguises. All this and (two) more, new in Assassin's Creed III.

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If Assassin's Creed III sits as high on your most-wanted list as it does on ours, you will be familiar already with its hooded hero Connor and American Revolution setting, as well as the tree climbing and wolf killing shown off more recently.

But E3 has still more to reveal on this latest Assassin's Creed, not least of all the full-blooded naval combat unveiled at Sony's press conference, which is item one of:

Five More Things in Assassin's Creed III That Are New and Nifty

1. Connor Gets a Ship

In the shouty naval scuffle of the E3 demo, we see Connor at the helm of a great sailing ship. He pilots the ship at speed over the clear blue waters of the Caribbean, commanding the crew to rake English enemy vessels with broadside cannons, swivel guns, and chain-shot, a type of cannon ammo used for slashing enemy sails.

When a storm arrives mid-battle, we see the fully dynamic weather system (also new) in play as well. The ocean turns choppy, big rolling waves throw the ship around, and the deck is alive with detail: enemy attacks leave holes in the gunwale and shards of wood on the floor, while busy crewmen fire the cannons, scurry out of deck hatches, and swab the poop deck, probably.

As exotic gameplay goes, it's executed with staggering care and looks a damn sight more fun than the tower defence minigame of the previous Assassin's Creed, or even the segments in earlier games that had Ezio briefly play with or inside a wacky invention of his buddy Leonardo. There are a couple of ship-based outings in the main storyline, says lead game designer Steve Masters, but lots more in side missions.

Connor's not just playing at captain in that blue nautical garb, either. The ship we see him steering is all his own, says Masters, and is acquired partway through the game's story.

2. Assassin Recruits Get Guard Disguises

Back on dry land, in a Boston-set portion of Assassin's Creed III, we see Connor summon four assassin recruits to his side, much as in Brotherhood or Revelations. New in the brotherhood's repertoire, though, is an ability that lets a recruit disguise himself in an appropriate guard uniform.

In the E3 demo, we see Connor's four recruits arrive dressed as British redcoats and form up as a walking cluster--exactly the kind assassins can hide inside. With Connor walking in the centre, posing as a captive, the apprentices can escort their master straight past real guards that would otherwise block the path or make trouble for unblended assassins.

3. You Get More Contextual Kills

Connor makes more inventive use of the environment than the assassins of previous instalments in the series. Specific bits of scenery and items lying handily nearby can now be used for contextual kills.

In Boston, we see Connor blending with civilians near a weapons rack before executing an unwary guard on it as he passes by. Later, on the docks, Connor lifts a bayoneted rifle from another rack, jogs up a ship's gangplank, and uses the bayonet to skewer a second unfortunate guard, before shoving a targeted victim overboard.

The oldest Assassin's Creed contextual kill of all, the grab-and-murder from within a hay bale, is also being rejuvenated. Hay bales can now be found being pulled around the streets on horse-drawn carts. Dive into one of these conveniently mobile bales, and you can grab-and-murder guards on the street as you drive past.

4. Buildings Get Sprinted Through

You may have heard previously that Connor can free-run through building interiors--a first for Assassin's Creed. E3 comes with some further clarification: Connor will vault through windows, on ground level or on upper storeys, and then straight out the other side.

The path through an interior is short and direct. There will be no hiding inside or rummaging through the occupant's stuff. These are shortcuts, not explorable--in this way, they are more like the chase-breakers of previous Assassin's Creed multiplayer portions than anything else, in that they are best used for losing a flock of guards in hot pursuit.

5. Multiplayer Gets Invisibility

Speaking of multiplayer, here's something on multiplayer: Assassin's Creed III debuted its player-versus-player combat on the show floor at E3, on the first competitive map not set in a city. This map was set on a crowded snowfield, with ships, snow banks, and big ridges of ice for climbing on.

The two multiplayer avatars in play were both feathered and moccasined Native American types, one male and one female, and each customised multiplayer loadout came with three selected abilities rather than the two of previous games, the third being reserved for a ranged attack.

Invisibility figured among the new abilities on offer for ability selection: a short burst of near-total invisibility that only gives you away with a slight shimmer, Predator-like, if you are sprinting around. It suggests some neat tricks to try in Assassin's Creed III's multiplayer suite, such as nipping into a hay bale, flipping on your invisibility, and then hopping out to catch the pursuing opposition player unawares as they make a beeline for the bale.

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Discussion

42 comments
AlphaProWolf
AlphaProWolf

I wish Connor could still have the hookblade from AC:R:(

raptor400k
raptor400k

Well, despite bieng rather excited about this game,number 1,2 and 5 seem unnecesarry but I would really like to know more about free running in buildings. This seems like a feature I always wanted in the game(bieng able to sprint through buildings and stairs was kind of possible in Assassins Creed 2's villa) What do they mean by the buildings are "not explorable", what if you fail a jump or just stand still and walk around in it? Anyway it is sad that they couldn't make much use of stealth in interiors, I would have liked being able to hide under tables for example, but the closest that ever happened to interior stealth was the tombs.

tonet666
tonet666

They've made a huge improvement on this one. Beautiful. Can't wait.

sambucca666
sambucca666

I think the most telling thing so far is Ubi have not mentioned a single thing about Desmond's involvement in this game.

 

They're keeping it quiet because either his aspect of this story is completely crap, or it's gonna rock f&*in' hard.

 

Curious, and I can't believe not a single reporter or commenter so far has even mentioned this.

 

sambucca666
sambucca666

I think the most telling thing so far is Ubi have not mentioned a single thing about Desmond's involvement in this game.

 

They're keeping it quiet because either his aspect of this story is completely crap, or it's gonna rock f&*in' hard.

 

Curious, and I can't believe a single reporter or commenter so far hasn't even mentioned this.

 

Scorpion1813
Scorpion1813

I've been saying the series should have disguises since ACBH. But with them moving away from stealth I don't see this happening, and with the games current action-oriented game play I think it would be out of place now.

 

If they went back to something similar to the original it would work.

antoniobandino
antoniobandino

That ship scene in Sony's E3 presentation blew my mind. 

QOSMSTR
QOSMSTR

I hope they add a variety of locations like AC1&2.

23Jarek23
23Jarek23

Nooo invisibility perks ruin multiplayer imo...

sambucca666
sambucca666

Those ship sections look to be the equivalent of the tower defense from AC:R.. clumsy, forced, gimmicky, unnecessary and tenously linked to the plot. Hope I'm wrong .

PlatinumPaladin
PlatinumPaladin

Aptly named article: this one is sounding better and better. I'm intrigued to see how invisibility is going to work in 18th century America :-P Does anyone else think the ship combat was far too quick? I know ships can travel at some speed given the right conditions but those things were moving like houseflys. I just want to hear someone from Ubisoft pronounce Connor's native name. No offence to any Connors out there but the name sounds a bit bland after Altair and Ezio.

maddog123
maddog123

In the words of Carl from Aqua Teen Hunger Force: "Freakin' Awesome"

 

MrNWatson
MrNWatson

Heheheh, drive-by hay bales.

lucfonzy
lucfonzy

Ezio was annoying, Ubisoft wrung him dry. Connor looks like a total badass, this game is looking epic.

hella_epic
hella_epic

i'm having a hard time getting used to connor.....ezio was just a really awesome character :p

Verenti
Verenti

What rubbish.

 

I know AC III wasn't meant to be a Age of Sail simulator, but the video of naval warfare had me cringing, especially at the beginning: Do they think sailing ships sail by what force exactly? Likely Connor would have run aground that that would be the end of that rebellious fool. The combat looked arcade-y, which is to be expected, but what does the carribean have to do with the revolutionary war? I guess we'll have to wait and see.

Savoritias
Savoritias

If he hasn't a personal story like ezio then I don't like him.

amampathak
amampathak

Assassin creed III may be better BUT Conner can not even touch Ezio  , bcoz the Auditore is the BEST

Halloll
Halloll

the only worthwhile addition is being a captain but even that seems to suffer from a bad case of Ubi soft heavy scribted events, easy gameplay and way too simple to be fun.

khoofia_pika
khoofia_pika

 @AlphaProWolf Yeah, the hookblade was about one of the only additions in AC:R that I actually liked. That and bomb making.

 

But AC3 looks awesome without those. The new weapons are the shiz :cool:

Ardums
Ardums

 @raptor400k

 Did you actually read it? its an automatic thing when you run through the building. you have no control while he's inside.

tkdb17
tkdb17

 @sambucca666 I've not completed AC:B or AC:R yet but even i believe i've read once or twice that Desmond's part comes to an end and they bring in a new face.That's not to say what i know is gospel mind as like i said i'm not fully up to date yet (I'm working on it though)

khoofia_pika
khoofia_pika

 @PlatinumPaladin Connor sounds like the name of a common man, which is exactly what the game's portraying him as. A common man who takes up arms in the fight for freedom...

 

... or something. 

janedouglas
janedouglas

 @PlatinumPaladin I asked how the invisibility works in context, in fact! They said it's about hacking the animus, which is the ultimate get-out ;)

Teebown24
Teebown24

 @PlatinumPaladin im assuming they sped up the ship combat to make it more exciting. if the ships moved at the speed they actually did that segment would have taken anywhere between 3 to 5 times longer than it already was.

indicaX
indicaX

 @Verenti

 The Rebellious fool? lol are you british? The Caribbean was/is a mojor trade route to the Americas Any war set in the Americas would have skirmishes played out in the Carribbean and the gulf coast.

Andrak_Vol
Andrak_Vol

 @Verenti As a gamer who hasn't sailed much It looks fantastic, I don't care if it's not entirely realistic to the nity grity details. The Sailing scene looked damn good as far as I'm concerned, I don't know of any specialised naval warfare games and  I probably wouldn't buy them anyway as a pure sailing game would get old fast, so it'd be nice to have a solid game such as AC with naval warfare.it raises all sorts of interesting possibilities for the AC games, if their willing to get the main character using time appropriate weaponry such as ships what else might they incorporate in ...I'd like to see AC4 during WWI era, with the assassin in a aerial dog fight.... my mind is trying to think of interesting time specific devices the Assassins could use.

QOSMSTR
QOSMSTR

 @Verenti Having navigated parts of the Caribbean, i don't think he would have run aground, but there is no way he can sail 360 degrees without slowing down and stopping. I hope they keep the sailing portions brief, but the outfit looks cool :)

Andrecosta13
Andrecosta13

 @Verenti Let them try something new...it can be very interesting! Just wait and we'll see...

TheDudeman420
TheDudeman420

 @Verenti Don't get your Jimmies in a rustle, I have a feeling its not really going to be a major gameplay facet, and was just another scripted event shown off during E3. I doubt your going to have the ability to use the ship more than the once or twice. Its probably just a couple of missions in the main story, and even then it'll probably be a call of duty style linear scripted event! 

ali1111111
ali1111111

 @amampathak  why are you  talking about  a character  that you have not played it  yet  maybe it is better than ezio  for my ALTAIR is the best  in the series until  now  but i loved Ezio in revelation  but  in 2 and brotherhood  just  i didn't   like him!!!!!!!!!

SolidSizzle
SolidSizzle

 @amampathak I'm really looking forward to seeing what's going on with Connor - Personally, I always found Ezio a clumsy and boring character.

kaniehtenhawi
kaniehtenhawi

 @Danny_1993

 Don't listen to wikipedia.

 Ratonhnhaké:ton is pronounced Ra-doon-ha-ge-doon.

Trust me, I'm Mohawk.  

PlatinumPaladin
PlatinumPaladin

@janedouglas The old 'glitch in the Matrix' clause, eh? And here I was thinking the multiplayer would be set in the near future. How naive of me. Cheers.