900 people worked on Assassin's Creed IV: Black Flag, says director

Ashraf Ismail reveals development headcount for upcoming open-world action game.

by

900 people contributed to the development of Assassin's Creed IV: Black Flag, director Ashraf Ismail told Examiner in a new interview.

Ismail revealed the figure when asked if Ubisoft would consider developing an Assassin's Creed Universe-type game that would combine multiple worlds into one larger experience.

"From a pure production standpoint, it would be very, very difficult to do something like that. On this game, we've had over 900 people working on it," Ismail said about Assassin's Creed IV: Black Flag. "With the Assassin's Creed machine and being the game director, even I am sometimes amazed. It takes 900 people to create the content for this game, so to try to do multiple worlds that are all big and fleshed out with unique characters in them, I'm not sure it would bring that much to the player."

It was previously suggested that Assassin's Creed IV: Black Flag was developed by 1,000 people, though Ubisoft said at the time that the studio "does not traditionally comment on developer headcount." An Ubisoft representative told GameSpot today, "We do not have any statement."

Eight Ubisoft studios worked on Assassin's Creed IV: Black Flag, including the company's outfits in Montreal, Singapore, Sofia, Annecy, Kiev, Quebec, Bucharest, and Montpellier.

Ismail said an Assassin's Creed Universe-style game just does not make sense for Ubisoft.

"So I don't see us ever doing that where we have multiple, big worlds. I do see this idea where you are playing in different mini-worlds and you are playing as different assassins, but I don't think you'll ever see America with Connor, Ezio in Italy, and the Caribbean with Edward in one game. I don't think it makes sense for us to do," Ismail said.

Assassin's Creed IV: Black Flag launches on October 29 for Xbox 360, PlayStation 3, and Wii U. Xbox One, PlayStation 4, and PC versions will follow in November.

Discussion

237 comments
python1026
python1026

Why so many haters here? Its not like ALL of them work on the story and mission design some work on the core mechanics, some on level design, very few people on story and some on build the map. And comments like "It took this many to make a shit game" just shut the hell up and stop acting like you've played the game, and before you say "Its my opinion" an opinion is supported by facts in other words you'd have to had played or seen the full game already before you can make your opinion.

maramsp
maramsp

Wow, 900 people.. Takes long to credit them all!

I have just beaten AC3, which had fast scrolling but very long credits.. Only game that i know that has longer credits is GTAV.. But i should say, lets come soon! Cant wait to spend 40 hours at least again in AC.. Im totally hooked since the ending of AC3

hctr
hctr

Whoa 900 people to make that piece of shit... Fire everyone including the worthless director

LordCrash88
LordCrash88

Sigh, AC4 is my last highly anticipated game this year after the delay of Watch Dogs....

This MUST be good. :)

ldv212
ldv212

Hope someone gives actual designer point of view because this is just stupid

ldv212
ldv212

This is so funny because by the comments you can tell nobody here is nor knows anything about all the work it takes to make one simple video game, let alone one great game like this one. Talking from the perspective of a designer, the more people you have the better it turns out and to clarify, not all of the 900 people are actual developers, its a team, different people do different tasks, thats why this game has so many details that you fools get to enjoy.

RESIDENTEVIL_VI
RESIDENTEVIL_VI

Actually i don't expect anything special from ac series anymore maybe they should give it sometime...

TheWatcher000
TheWatcher000

"It takes 900 people to create the content for this game, so to try to do multiple worlds that are all big and fleshed out with unique characters in them, I'm not sure it would bring that much to the player."

So if it takes 900 People to deliver a watered down, dumbed down experience, aren't you guys kind of in the wrong industry? 


You aren't sure that Big Worlds with fleshed out, unique characters, would bring that much to the player?

Your Stupid.  It Hurts.

Xx_DemonSoul_xX
Xx_DemonSoul_xX

Question: How many people does it take to finish Watch Dogs on time?

Answer: 900


LOL

Pelezinho777
Pelezinho777

Just for the record that many couldn't finish AC III on PC because of the unresolved freezing issues. Hope one of the 900 people bares that in mind.

jessie82
jessie82

and im sure they will all get fired or lose their jobs soon

Hjindee
Hjindee

All i see is haters :-/

wookiegr
wookiegr

So how many people will get laid off after release? Isn't that what these studios do? 

PrpleTrtleBuBum
PrpleTrtleBuBum

So this time the end credits will last about 45 minutes?

invoked-archer
invoked-archer

still the shitiest and most overrated franchise in history


CUDGEdave
CUDGEdave

900 including the milking cow...

Grenadeh
Grenadeh

Am I the only one tired of hearing "Ninety quadjillion people made GTA19!" as if it's some sort of badge of honor? All you are showing us is that games have become an assembly line, heartless process. I'm pretty sure that's the point of Stanley Parable, right?

Riddick123
Riddick123

Meh, maybe buy it at Christmas.  I own all the AC games, but 3 was a pretty big let down.  How can 900 developers communicate and make a high quality game?  Just cranking them out without any real thought put into the game like AC2 and Brotherhood.

Born_Lucky
Born_Lucky

This is why games have lost their appeal - they have no soul.

900 people =/= soul

900 people = assembly line

wexorian
wexorian

This is another fact how  quality is better than quanity, witcher 1,2 >>>> AC games after brotherhood

AlexFili
AlexFili

Looking forward to ACIV. Hopefully the Wii U release dates won't get pushed back any further, especially in europe

Sohereiam
Sohereiam

Now I just lost the drive to buy the game.

amaneuvering
amaneuvering

I'm sorry but that's just too many people.

Their planning and management or whatever on this game must have been terrible.

SPuDl
SPuDl

But it only takes one person's idea to make or break the game..

apolloooo
apolloooo

sooo very inefficient. the witcher 2 devs is literally consist of only less than 100 people , but can make a great game.

this is why AAA games have bulging budget with the same graphics quality as games from small devs like witcher or metro last light.


but at least it provided jobs for 900 people.

NbAlIvEr10000
NbAlIvEr10000

@Pelezinho777 ....or just a good AC game in general; ACIII was awful compared to other games in the series.......hopefully they've created a better game with this one.

wookiegr
wookiegr

@PrpleTrtleBuBum Yeah, but there will be a really sweet 10 second clip of the main character sitting in a cafe eating a taco, so it's worth sitting through!

The-Neon-Seal
The-Neon-Seal

@PrpleTrtleBuBum I hate the credits at the end of ubisoft games. They probably even mention the guys at the cafe they got their coffee and bagles from each morning.

Grenadeh
Grenadeh

@Born_Lucky Exactly what I said. Well heartless, not soulless. Soulless is better. Kudos sir/madam.

daabulls23
daabulls23

@Sohereiam So...the number of people working on the game affect your buying decisions? 

Grenadeh
Grenadeh

@SPuDl It's ok, in corporate game factory..i mean industry....you don't have ideas. You just obey.

Riddick123
Riddick123

@shreddyz Those were actually monkeys who really served no purpose other than to entertain the assembly line of "creators".  They realized their mistake when the monkeys started flinging feces everywhere.

Sohereiam
Sohereiam

@apolloooo They actually have less than 50 people working in their company now, at time it was made they had less than 30 people, and only a little more than half were developers.

Riddick123
Riddick123

@Xx_DemonSoul_xX  Oh yes, I loved running around as Conner's dad unlearning everything from the previous games.  Just run the wall now and no tricks.  Just push that joystick up and you're good.  Don't forget the "puzzles" finding your way through the tunnels to get your quick travel points.  Insulting to AC2 and Brotherhood having to actually figure how to get the pieces to get access to the better armor.

Hjindee
Hjindee

@Grenadeh @Born_Lucky You dont make sense at all.. because 900 people have worked on it, it apparently has no soul? WHAT.. Its specilazations across thier studioes, Sound, Music, graphics, physics, AI, and i could go on.. and then the people that makes sure it works across all the plotforms its released for. 

Ignorant people. *sigh*

Hjindee
Hjindee

@daabulls23 @SohereiamI dont get it.. a repost to another comment gonna use same answer: You dont make sense at all.. because 900 people have worked on it, it apparently has no soul? WHAT.. Its specilazations across thier studioes, Sound, Music, graphics, physics, AI, and i could go on.. and then the people that makes sure it works across all the plotforms its released for. 

Ignorant people. *sigh*

Grenadeh
Grenadeh

@Riddick123 @Xx_DemonSoul_xX Uh you are aware in Bro hood that you had to complete 6 entire dungeons with virtually no explanation to any of them, to get keys, to unlock what turned out to be NOTHING disguised as "armor", right?

Grenadeh
Grenadeh

@Hjindee @Grenadeh @Born_Lucky I love when the noobs call people ignorant. It's the best. When games were made my small teams, you could see the care and craftsmanship that went into them. Old games, especially indie games today like Binding of Isaac, Fez, A Valley Without Wind and so many others, have a noticeable air of craftsmanship and quality that went into them.

Now you have Ass Creeds and whatnot made on an assembly line where the missions have no memorable moments, there is no memorable dialog, really no memorable questlines (not for positive reasons. Sure I remember chasing Thomas douchefuck Hickey through Boston and being TROLLED by Ubisoft for the audacity to want a 100% synch, but I don't remember anything in AC3 positively) , and even the characters aren't endearing.

Games are increasingly made in a games factory. It's the very epitome of soullessness. Are you that ignorant of sci-fi? Terminator? I, Robot? Any writing or objection that has ever existed in regards to factory and assembly line work, in reality?

All because they need to ship that yearly CoD. Yearly BF. Yearly AC, Madden, FIFA, PES, whatever.

Grenadeh
Grenadeh

@Hjindee @daabulls23 @Sohereiam You literally copy pasted. We're the ignorant ones, you can't even express your opinion in words and have to copy pasta it with some horse shit you read somewhere, to defend it. Give me a break.