1666 development suspended

Ubisoft confirms it has indefinitely suspended development on upcoming game after designer Patrice Desilets was let go.

by

Ubisoft has indefinitely suspended development on its mysterious upcoming game 1666, CEO Yves Guillemot revealed today during a post-earnings financial call (via Polygon). The news comes after months of discussions with designer and Ubisoft veteran Patrice Desilets, who has since been let go.

"After more than two months of discussions with [Desilets], we couldn't align our vision both on project development and team management," Guillemot said. "So consequently our collaboration has ended, and we have suspended 1666 for an undisclosed period of time."

Little is known concerning 1666, which was first revealed through a trademark application and then in THQ bankruptcy documents. The game was expected to sell 4 million units.

If its title is indicative of the year in which it was to be set, the game may have focused on the Great Fire of London, the historical conflagration that destroyed hundreds of acres of the city in September of that year.

Desilets originally left Ubisoft in 2010 to head up THQ Montreal and work on an all-new franchise. When THQ went belly-up, Ubisoft purchased the studio and its games.

Despite some initial uncertainty, the publisher at the time expected Desilets to stay on board.

That changed last week when Desilets, along with producer Jean-François Boivin, were let go. Desilets claims he was fired, saying "Ubisoft's actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game."

Discussion

79 comments
Figwan
Figwan

Oh stop the romance yall. M. Desilets was probably offered a couple millions to move from Ubi to THQ in the first place - and I bet he got a significant raise along it. I'm not gonna pity him. There are hundreds of great creative minds who would kill to get the chance he got to shine.

franzito
franzito

If we were getting more shooters, good riddance!

BradBurns
BradBurns

Too bad. I was looking forward to this game.

servb0ts
servb0ts

Welcome to Megaman Legends 3  Forum.& Megaman Universe Forum

MN121MN
MN121MN

I sense a dark cloud for Ubisoft up ahead (and lots of "evidence" supporting Ubisoft)

SavoyPrime
SavoyPrime

Damnit Ubi! Hopefully Patrice will keep to his word and fight to get his team and his games back from Ubisoft. Patrice has proven that he can make great games. This is some bulls***.

starduke
starduke

Damn.

Somebody remind me to stay indie. 

Zloth2
Zloth2

Couldn't "align their vision"!?  Is the company making some sort of "see eye to eye" pun?

TheAlmightyCow
TheAlmightyCow

Wtf... Seriously. That's just mean, really. AC hasn't been the same without him and I was actually kind of excited to see what he had been working on all this time. I miss all the subject 16 puzzles from AC and all the mysteries that just disappeared in AC3 (He didn't work on AC:R but I liked the game anyways..). I'm seriously pissed at Ubi right now. Give him his god damn game back!

gufberg
gufberg

So they fired the creator and killed his dream. I don't think EA could've done this better. Ubisoft is learning how to be a proper mega corporation. 

dragonkantus
dragonkantus

who the hell is that girl with pink hair?

deathstream
deathstream

In other words, it competes too directly with AC but is much better so they had to kill it to protect their cash cow.

McGregor
McGregor

I wonder if Patrice Desilets still has some rights to the game that weren't lost when THQ failed, which make it so Ubisoft can't release it without him signing off, or receiving some kind of royalty from the sales.

unam10122
unam10122

with a name like that im not  surprise


jeremy-
jeremy-

From the company chomping at the bit to bring back mandatory DRM to all games saying (this is actually a quote) "the industry needs DRM to survive"... why is anybody surprised when ubisoft puts gamers interest behind profits. No doubt Ubisoft just want to align the game release / development structure around maximum profit windows for both watch dogs and assassins creed, and will decide when to launch later when they can extract the most money from us.

Xristophoros
Xristophoros

I wonder if 1666 will ever see the light of day now that Patrice has left the company... Hopefully he will manage to get the rights back and continue development elsewhere. Ubisoft either had no interest or wasn't willing to put in the resources required to finish the project. For all we know the game was/is destined to be terrible (or maybe not), but whatever the case may be, gotta give respect to Patrice for putting his foot down and refusing to make compromises to his vision. 

Hellhound30x
Hellhound30x

whoa!!! They bought it just to fire him, and kill his project.... damn.... Ubisoft is evil!

KeenoControl
KeenoControl

What about Underdog? The other game they were working on?

Stiler
Stiler

Ubisoft must really have had some kind of vendetta against Patrice. 


The guy was more then likely SICK and tired of being stuck at Ubi working on the same game over and over (AC) and wanted to do something different, so he leaves and starts his own studio with THQ and someone at UBisoft must have held a grudge. 


They buy it up after THQ goes belly up and most likely wanted to change his game into something else, add this, take out that, and he refused to change his game or his team for them and thus they boot him and the other guy. 

I really ho gets to someday make the game he wanted.

koospetoors
koospetoors

I honestly wouldn't be surprised if the main reason behind this was something petty like a way to get back at him or it being impossible to rip customers off with. Ubisoft is like the Mini-Me of evil companies currently anyway.

I hope Patrice finds a decent place to work at though.

petez34
petez34

Great, I can forget about a game I never knew existed.

23Jarek23
23Jarek23

I can almost guarantee they wanted to cram multiplayer and micro-transactions into it and pretty much just rape his vision to suit their wallets. 

DrRockso87
DrRockso87

Go (t)uck yourself (in), Ubisoft.

Pyrosa
Pyrosa

LOL... "his" rights... "his" team.... "his" game....    That's not how it works, bud.

BlazingSpeed
BlazingSpeed

@gufberg Ubisoft is apparently upset that EA received the worst company award two years in a row and will now return with a vengeance.

Zloth2
Zloth2

@deathstream Errr, what does Ubisoft care whether the money comes in via AC or 1666?

ethanm1834
ethanm1834

@McGregor I think it depends on how THQ had his contract set up, but I think probably not. I know if I were buying out a company and I didn't get the rights to their current project, and the creator had rights I wouldn't touch it. Where is the gain for me if I cannot have input into what I think will sell when I put my money behind it?

deathblow3
deathblow3

@jeremy- the only reason drm sucks is it make sit hard for people that bought the game to play/install it. and doesnt effect the boot leggers at all. honestly i say wasting time developing drm's that will alienate your paying customers is stupid. the always online one comes to mind i will never play a game like that ever again.

deathblow3
deathblow3

@Hellhound30x more like stupid honestly they saw something in the game that made them want to buy it. but probably killed it because patrice would not bow to their whim.probably some jealous big wig that wanted his ideas in the game so he could claim he co-created it.

Homerj
Homerj

It sort of reminds me the deal with Brutal Legend years back.  Activision yanked Double Fine's funding and shelved the game.  When Schaffer went hunting another publisher to save his company, Activision screamed bloody murder.  Somehow they felt that even though they had no intention of ever releasing it and Double Fine owned the IP, they had some sort of owership of the game assets.  It seemed that it wasnt a case of wanting to shed a losing title, so much as a desire to outright scuttle a developer they felt was a competitor to their own properties (guitar hero). 

cursealoud
cursealoud

@Stiler "I really hope gets to someday make the game he wanted." AWWWWW! Isn't that sweeeeet. Brought a tear to me eye. LOL What a girl you are

bahamutdragons
bahamutdragons

@Pyrosa Maybe not, but I can guarantee you, as a content creator myself, investing so much time, effort, sweat and tears into this one thing, it can be heartbreaking to have it taken away and cancelled like that.

arc_salvo
arc_salvo

@BlazingSpeed @gufberg So far, Ubisoft is doing well.  I think they're a contender to win worst company in 2013.  EA better watch out!  Those bastards just got rid of online passes, with a slack attitude like that, how does EA even think it'll beat out Ubisoft to win Worst Company 3 years in a row?!!

I don't even know what they're thinking!

cursealoud
cursealoud

@Homerj Not the same, but I hear you. Activision knew the game was crap to begin with where Brutal Legend and Ghostbusters were involved. They wanted this to do well but they probably didnt like the direction it was going. I am sure Patrice was being difficult about it as well. What people dont understand is that this man left the company 2 years ago and was forced back in when they bought THQ. I am sure he was an ass during his short stint back since he didnt come back on his own free will. Some projects just end up on the cutting room floor. Sleeping Dogs aka True Crime was almost shelved until Square bought it. Brutal Legend and GB were actually finsihed titles, but 1666 wasnt shit yet


TheWatcher000
TheWatcher000

@cursealoud@StilerBeing a douchebag must suck.  I feel sorry for you because you are probably stupid enough to think you have any relevance or value to the human race.  Stupid and delusional.  Poor guy.

ry0uz
ry0uz

@cursealoud @Stiler So how does it feel to be a fail troll? I think I've never seen someone try so hard to troll and fail so miserably. I feel pretty bad for you actually... Must really suck to be so completely and utterly ignored. I'd give you a hug but I'm afraid of catching your stupid. :\

Adavanter
Adavanter

@bahamutdragons @Pyrosa THQ gave him what he wanted to make the game he wanted to. They went under and Ubi bought it and decided to cancel everything.

I'd feel a bit robbed too. Still doesn't make a lot of sense. Why even buy it then?

darthchronik77
darthchronik77

@cursealoud @BlazingSpeed  It does not make them the worst company, they would have to be called Apple for that, but I digress.  This type of micromanaging, which it smacks of, has a chilling effect on the industry.  Visionary developers need to be careful whom they align themselves with as their ideas become may become highly profitable intellectual property that can be taken away at anytime.

darthchronik77
darthchronik77

@cursealoud @BlazingSpeed It does not make them the worst company, they would have to be called Apple for that, but I digress.  This type of micro managing,, which is what it smacks of, has a chilling effect on the industry.  Visionary developers need to be careful whom they align themselves with as their ideas become may become highly profitable intellectual property that can be taken away at anytime.

deathblow3
deathblow3

@cursealoud @Homerj brutal legend was shelved by activision because he wouldn't attached the guitar hero name to it. and it wasnt a bad game i enjoyed it for what it was. the activision thing is fact he stated it and they also said they wanted to add it as a guitar hero spin off so homerj is correct

McGregor
McGregor

@cursealoud @Abiz_ @Adavanter @bahamutdragons @Pyrosa Not to fuel the fire, but there is a lot of THQ money involved in it. Unless you are implying that THQ never existed. Anyway, you're right, Ubi owns the rights now (at least as far as we know they do) and they can shut it down if they want.

cursealoud
cursealoud

@Abiz_ @cursealoud @Adavanter @bahamutdragons @Pyrosa Hey dummy, THQ went bankrupt, they bought the IP moron. I did read it and like I said, THEY CAN DO WHATEVER THE HELL THEY WANT TO DO ONCE THEY OWN THE IP. There's no THQ MONEY involved with this, so why can't you comprehend that? Who cares who conceived the idea. The company went belly up for a damn reason

Abiz_
Abiz_

@cursealoud @Adavanter @bahamutdragons @Pyrosa THQ money... Ubisoft bought the studio after the game was already being in develop and tried to aline their vision on to that teams game. Read the damn story before you go half cocked into a convo. 

Why would they even buy them. If they didn't know that they could work together. Waste of money.

cursealoud
cursealoud

@Adavanter @bahamutdragons @Pyrosa Because it was probably becoming crap and losing vision like he stated. The same thing happened to MG:Revengence. That's why Kojima walked away from it. That guy doesn't own shit. He was able to do what he with UbiSoft's money, so they can do whatever the f-ck they want to with it.