Army of Two is a decent shooter, but the awkward aiming and poor AI ruin what could've been a great game.

User Rating: 6.5 | Army of Two X360
Army of Two is a good third-person shooter but it lacks in mission variety and excitement. Most of the time it just feels too "played out," if you understand my meaning. The missions are lacking in variety, your partner's AI is stupid, and the gameplay can sometimes be very frustrating. Army of Two serves as a perfect example of a missed opportunity that could've been great.
The main story is about Salem and Rios, two mercenaries fighting terrorists in settings such as Afghanistan and Iraq to name a couple. As they continue to battle wave after wave of the terrorists, they realize that someone in their own organization is setting them up. The plot is boring and uninspired and won't you keep interested for long. It becomes fairly obvious that in Army of Two, if they aren't with you they're terrorists. The game doesn't start out strong at all. You go through a banal training routine before going into actual gunfights.
The gameplay itself plays like that of a a third person-shooter's. You'll be running around with your partner shooting terrorists, punching their lights out and then hitting them with your gun. As for a cover system, there isn't one. It basically uses the duck and cover system from the Call of Duty series, which is fine except a cover system similar to Gears of War would've helped in at least several different battles. Ammo quickly becomes an issue due to the game's awkward aiming. There aren't any scopes on most of your guns (save for the snipers) and it can be very chaotic and you'll probably end up getting downed. Each time you get downed, you'll just sit on the ground, ready to take anyone out while your partner drags you to safety and heals you, which could take up to several seconds. The game lacks in the checkpoint system, which doesn't help the sometimes frustrating gameplay. You'll be able to customize your guns from their firepower, magazine size, what suppressor to put on, and even a shield. The game offers a neat online mode as well. You can join public campaign matches or compete in 2-on-2 team deathmatches or team objective. The multiplayer options do add some more playing time to the game, but the game's awkward aiming and cover system mechanics are still there. The campaign is quite short (only around 6 or so hours) and the online soon becomes a bore. There are some great things about the game. It's incredibly good looking and does a fine job in the audio department. Overall, Army of Two is worth playing if you can overlook its gameplay flaws, but ultimately ends up in the "DECENT" section. You can probably get this game at around $30 if you want to shoot first and think second.

Score - 6.7