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Army of Two: The 40th Day First Look

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  • Xbox 360
  • PS3

Salem and Rios return, but now they're in Shanghai on the brink of disaster.

Cooperative gameplay has become a huge part of shooters over the past few years, but few games in the genre have taken to the buddy-system style of action with as much commitment as Army of Two. And while the team at EA Montreal had some very lofty ambitions for this mercenary-themed romp through the Middle East, the result was a collection of interesting ideas that felt like they could have come together a bit more cohesively. Having just had the opportunity to see the newly announced sequel, Army of Two: The 40th Day, we can now say the team working on this follow-up has as much of an eye on the original's shortcomings as any nitpicky reviewer.

Army of Two: The 40th Day will trade in the multitude of international hotspots featured in the original for one consistent setting--but it's an interesting one. The game takes place in Shanghai as the city is being ripped apart by an unexplained series of disasters. It's an interesting mixture of modern skyscrapers and utter wreckage lining the streets. The members of the EA Montreal development team we spoke with stressed how they wanted to come up with an original locale that wasn't the military war zone so often visited in shooters, going so far as to cite the movie Cloverfield as an inspiration for the game's disaster zone. Compared to the first game's collection of locations--places you'd expect private military contractors to find themselves in--Shanghai on the verge of apocalypse should be an interesting departure.

So while a fresh and unexpected setting are one way EA Montreal plans to top the first game, another is to remove the hiccups and idiosyncrasies that kept players from working together as a consistent team. The developers have gone about this by focusing on simplifying the game's controls while simultaneously offering a more fluid sense of co-op strategy. In terms of controls, some of the ways they've eased things up is by implementing an automatic cover system. You simply crouch into an object, and your character will automatically snap into it. Similarly, you can now sprint using a Gears of War-style action camera that follows you low to the ground, but all you need to do to vault over cover is to continue holding the sprint button as you run into it, while letting go at the last second lets you slide on the ground and snap into cover. In addition, some tweaks to the aiming system have been made to let your reticle snap onto enemies more easily.

To achieve a more consistent feeling of teamwork, one thing the team has done--perhaps ironically--is give you more moments when Salem and Rios, the game's two protagonists, are split up. This forces you to work together as a pair to rescue the buddy left in a worse spot. In one scenario, the two were separated on a skyscraper rooftop when a massive explosion went off, forcing one of them to knock down a radio tower to let the other crawl back over. Later on, we were shown a scene where the pair had to snipe a pair of enemies holding civilians hostage. But in this case, only one of them was close enough to make out who the enemy was, relying on the closer player to give a verbal cue to the distant player to know whom to shoot.

Another new feature is what's called the Co-Op Playbook. This is basically a flash of information on your screen you can call up to give you intel on your surroundings. Engage it while staring at a group of bad guys and you'll be able to tell who the elites and privates are and which ones are civilians. It's a good way to tell whom to take out first, because privates tend to get nervous when their superiors suddenly get shot down or grabbed and turned into a human shield. When one player tags enemies and civilians like this, it will show up on the other player's screen--helping out in that distant sniping scenario we just mentioned.

From a technology perspective, The 40th Day is looking very nice. The environments do a good job of reflecting the state of disaster Shanghai has been caught up in, while animations, such as enemies keeling over on the brink of death and your character sneaking about or sliding into cover, are similarly impressive. But what might have been most impressive was one scene from the rooftops that showed the bulk of Shanghai’s skyline suddenly erupting in a series of explosions. One thing we still need to see about is the character dialogue, which managed to put off a lot of people in the first game with some pretty frat-house-level interactions. But there does seem to be an effort to humanize the two protagonists a bit more, because they'll now pop up their masks when the enemy threat has died down, giving you the chance to see their real faces.

Army of Two: The 40th Day is currently in development for the PlayStation 3, Xbox 360, and PSP. No announce date has been hinted at just yet, but we'll be sure to keep you updated with more impressions as development continues.

61 Comments

  • CRYSIX

    Posted May 26, 2009 11:02 am GMT

    The first was a decent third person shooter with nice graphics and gameplay. Hope the second will be much better.

  • blink-jfg

    Posted Apr 28, 2009 3:57 am GMT

    Could be great the original was good. Hope they don't screw it up.

  • EvanDonald

    Posted Apr 26, 2009 2:45 pm GMT

    PSP? What? Lol

  • Mexican_Diablo

    Posted Apr 23, 2009 11:05 pm GMT

    I'll play it, first one was good, I would like to see a huge improve!! since there´s room for it!

  • Aarontan1

    Posted Apr 8, 2009 10:36 pm GMT

    I have tried the 1st Army Of Two, its great, but of cause there are some rooms for improvement. They should enable the 2 main characters to hug against the wall just like MGS4, when Old Snake, hug against the wall to take a peep of the surrounding situation or even fire behind the wall. Also, the AI who are suppose to follow the orders given by theplayer, for eg, salam give an order to change weapon, the AI refuses if the player is using a MGL or a bigger gun, this defeat the purpose. I do hope some of this changes are improve.

  • joelgargan

    Posted Mar 27, 2009 4:37 am GMT

    @yeley718 Take it outside man. Im sick fo "OMG ROFLOL GEARS 2 PWNS IMO!!!1111!1!!!!"

  • HershalCrusto

    Posted Mar 26, 2009 12:17 pm GMT

    Army of Two was a huge let down for me and I thought it was going to be a very good game. So I will pay attention to this game and may contemplate buying it, but definitely remain skeptical on a second Army of Two.

  • gamescottsman

    Posted Mar 26, 2009 4:50 am GMT

    I just hope they make this one better than the last - I might just buy it!

  • backatcha

    Posted Mar 23, 2009 6:11 am GMT

    Sounds OK, I'm not a fan of the auto-target implementation, but I'll keep an eye on how this game developes as it gets closer to launch.

  • Yeley718 posted Mar 22, 2009 8:49 am GMT (does not meet display criteria. sign in to show)

    Yeley718

    Posted Mar 22, 2009 8:49 am GMT (hide)

    1..2..3..IDEAS THEY TOOK FROM GEARS. can't anybody come up with their own ideas? oh theirs another one...

  • disoBAYiishNeSS

    Posted Mar 21, 2009 11:34 pm GMT

    I can agree with many. I can say that I had super high hopes for this game and up till a month ago I picked this up and played co-op with my girlfriend. She loved it, I thought it was ok...

    The fact that you shot at someone it it was fly past them was just ridiculous!!

    The upgrading weapons, pimping them out was a nice touch, but was a total let down when you saw that the upgrades did show well. I didn't notice a change in damage at all!!

    I'm hoping they fix soooo many bugs in this 2nd attempt. EA had a nice idea with this game but was let down with just minor glitches. Lastly, make it at least 3-4 hours longer... especially when being played in contractor or higher

  • accretia27

    Posted Mar 21, 2009 5:36 pm GMT

    i hope theres a new mask

  • joelgargan

    Posted Mar 20, 2009 10:55 pm GMT

    Ughh... Auto lock-on.
    What is this, PSP? seriously this would take the fun out for the game. Better be optional.

  • Blood_Diamond

    Posted Mar 20, 2009 8:08 pm GMT

    I just hope they fixed the detection of shots, sometimes you'd blast them in the only to watch the bullet go right through them and not hit. it also needs to be longer than the last... just hope it works

  • c_wheeler

    Posted Mar 20, 2009 6:35 pm GMT

    Maybe it was just me but the weapons didn't seem to register the impact of the shots really well. There were some big guns in the game but they never really felt like they were very powerful? Other than that the game was decent.

  • nappan

    Posted Mar 20, 2009 4:58 pm GMT

    From Penny Arcade: "What their writers and brand management had done was take a fun but not exemplary outing and make every bite of it bitter. There was nothing authentic about it. It was a parody of masculinity, written by people who hated the characters in their charge."

    Um, yep. Hit that nail on the head. Ao2 was a fun game that was almost impossible to play without constantly wincing from the stupidity. I'd say ease WAAAAY of the "badditude" and lean on the gameplay. Less bling and more variety of weapons. I'd rather have a silencer, laser sight. an a dozen grenades than one diamond encrusted shotgun. I'm not saying the weapons shouldn't look good or snappy, just that pretty guns alone and high-fives do NOT make a good game. I have a good feeling about the sequel though, I think it'll still be on the crude side, but who cares if the gameplay is refined and expanded.

  • Squall_gunbl

    Posted Mar 20, 2009 12:33 pm GMT

    REALLY? snap reticule onto enemies? auto cover? were ppl that bad at it that you need to do that? auto cover maybe, but aim helping is lame as heck. Those aren't actual improvements

    other then that I liked the first game, and if this improves majorly then i'll love it. Like longer campaign, more cohesive and functional coop moves, etc

  • snaugalips100

    Posted Mar 20, 2009 8:38 am GMT

    As flawed as the first game was, I enjoyed playing it. Am looking forward to seeing what EA does for the sequel (am hoping for a longer campaign).

  • vietboi89

    Posted Mar 19, 2009 10:14 pm GMT

    cool, at least they are taking everything that works from GOW2 and then some

  • ThatDeeJayGuy

    Posted Mar 19, 2009 7:06 pm GMT

    i enjoyed the first one.. as flawed as it was it had some great ideas... pimping out your guns was sweeet like gold plated, dimond incrested degle yes please! the game cried cool but its flawed ai and all round mediocer design stop ao2 from being what it shoulda been hopfully this sequel will realise the potential

Game Info

  • Xbox 360 PS3 PSP Release Info

    • Release Date: Jan 12, 2010
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.

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