2 Games and some expansions later, Armored Core 3 makes its debut. Just don't expect alot from the same formula.

User Rating: 7.6 | Armored Core 3 PS2
Believe it or not, Armored Core 3 is the sixth game in the series...at least that's what I remember being released on the PS and PS2. Armored Core 3 does not deviate from the formula that has been established in AC2 and AC2 Another Age. You'll actually be spending most of your time in dark, orthogonal interior settings. Finding enemies is very easy, thanks to the graphical flash of your lock-on firing control systems. In fact, short of a few sparks when your energy is low, your robot doesn't show any visual damage. With so much detail in the garage, I was disappointed to see a lack of sophisticated damage modeling in battle - something I was hoping to see. It would be nice to see things like target specific pieces of their hull but alas the developers put most of their times in the weapons, graphics and robot design...yet again. The story is also the same standard fare in that you are a mercenary trying to make a buck in this whole ordeal where the megacorps are battling that AI that seems to have a mind of its own again with a great original name - The Controller. At least the voice in the briefings are decent. However, despite the tried-and-true stuff that still exists in the AC Universe there is one notable wrinkle that has been added to the AC Series. The Wingman. The wingman is somewhat intelligent but otherwise dumb. You'll find yourself upgrading your wingman's core more than your own core since they barely can protect themselves. There will be times where you'll need to have them stay away from you so you can get a clear shot at your objective. Now, most of the time I just set him up as a decoy to attract the rest of the enemies. Other than that the guy just gets in the way. From this experience, the game basically begs online co-op mode. At least the missions are fairly short and you find yourself upgrading and modifying your core/mecha all the time and this is probably why the old AC formula has never been changed. It's still fun. I really wanted a cool mech combat simulator that doesn't have to do the same things in mechwarrior but with Armored Core 3, I expected a bit more. When you're battling, everything else beyond your mecha will be visually disappointing. That's not a crippler, though, since the mission variety, as well as the ladder of arena opponents, provides plenty of variety. Nobody, however, can justify the control scheme. The developers refuse to implement a very simple, but profound, change: the use of the right analog stick. Simply doing that would have made the product twice as fun and infinitely more accessible. As it stands, for all of its polish, AC3 can only be confidently recommended to existing AC fans. letmeplaybook.com