A non-imaginary title spells a non-imaginary game and if the manual doesn't help, what hope do you have?

User Rating: 5 | Armed Forces Corp. PC

When you have a title called ‘Armed Forces Corps’, it's frankly not imaginative by a long shot. It's like stating I'm playing a game called ‘Soldier’ or ‘Guy’. Nevertheless, I consulted the manual to shed some light in this dim lit situation and not to my surprise, the manual is a carbon copy of the many other City Interactive games save for a couple of lines. Heck it still doesn't tell me the background story however it does say you can ‘lean for blind firing’ etc. Other words, a non-imaginary title spells a non-imaginary game and if the manual doesn't help, what hope do you have?

So after playing this game, I believe you are playing a soldier whose part of a three man squad, gets paid to ‘assist’ corporations in their requests. So this unknown corporation has something important stolen from them and it's up to you to recover it. Fail to do so exposes the corporation's position and can have dire consequences like share prices plummeting etc so they are willing to pay a decent price for it. And because earning dirty money is your squad's motto, off you go shooting bad guys. Of course there's a twist to all of that…

Yes, they are dead.
Yes, they are dead.

The gameplay is your typical first person shooter – that is you kill anything that moves. And don't worry about accidental fire to your squad mates as the game doesn't allow you too. And because you don't act alone for the entire game, you can practically chill out as your squad mates are immortal – that is they cannot die. I have tested this out as they bashed through a door in rabid fashion and saw one of them collapsed in a hail of bullets…only to stand up a moment later yelling ‘go go go’ like nothing has ever happened. Hell, even their yelling is scripted as there are times I felt bored and killed some guys ahead of my AI buddies and moments later, one of the squad mate yells ‘they are surrounding us’. I guess my squad mate was confused with all those dead bodies not being caused by him.

The locals are your typical office building with some outside events. You even get to visit the sewers once in a while too. Powered by the Jupiter Ex engine, the scenarios are very similar to FEAR (as that game was powered by the same engine) only problem was that FEAR was released back in 2005. Heck, there's even a ‘slow-mo’ cameo when launching a flash bomb so it plays a lot like FEAR, save for Alma and the clever AI. All the AI does is running back and forth in the same pattern waiting to be mowed down by your immortal squad members.

We are supposed to be discrete - too late.
We are supposed to be discrete - too late.

It has some cool features like night vision and all of that and a decent array of arsenals. Whilst there's your typical ones like the pistol, there are some that I haven't encountered in many other FPS like FN Scar or my favourite, the USAS 12 gauge. Too bad that there's not much ammo lying about to use with those ‘unique’ weapons too. And as mentioned before, the flash bombs acts as your slow-mo yet I rarely use them as my AI team mates pretty much kill everything eventually leaving me just the scraps.

The game is linear in fashion and granted, going off the beaten track may get you some rare ammo / weapons however it's few and far between. And because there are only eight missions, you can knock this one off easily less than ten hours. Also, and oddly enough, there are only two difficulty levels being easy and normal and no, finishing the game does not unlock hard as quite simply, hard is not there. It's pretty difficult to recommend this game to anyone as there's absolutely no innovation however the storyline, even though it was extremely ambiguous in the start, had potential but like the game, just didn't gleam enough.