King of Fighters XII Hands-On Impressions

The long-awaited fighting sequel from SNK Playmore finally made its debut at the 2008 Amusement Machine Show, and we got to play it.

After two long years of silence, SNK Playmore has finally unveiled a playable version of King Of Fighters XII at the Amusement Machine Show in Japan, which will continue to run at the Makuhari Messe convention hall in Chiba Prefecture until September 20. Needless to say, GameSpot was there to check it out.

Development on KOFXII seemed to be progressing well, and the build shown at the AM Show was already 60 percent complete. Character animations are extremely smooth, and our experience with the game blasted away any of our doubts that the developer has just thrown its best animations into the previously released trailer to make it look good. According to the game's producer, there are about 400 to 600 animation frames per character, and it showed. You can see animation even in detailed parts such as the hair, and the characters are animated even when they're crouching in neutral position, not doing any sort of attack. Up until now, Capcom's Street Fighter III series has been considered by many to be the epitome of 2D fighting game graphics. KOFXII is of the same caliber, but with much larger sprites.

That said, for gamers looking forward to smooth, high-res character graphics that resemble an animated drawing, here's a big surprise: KOFXII is pixelly. But before you get disappointed, rest assured that the graphics are well detailed and that it's simply due to the philosophy of the developers. The artists at SNKP decided to purposely go with hand-dotted, pixelated art sprites rather than the cel-shaded line art style used in titles like the Guilty Gear X series and Arcana Heart, because that's how KOF has always been.

One of the things that may not be too obvious from seeing KOFXII's trailer is that, as previously mentioned, the characters in KOFXII are very big. In fact, the game zooms out when you're far away from each other, reminiscent of the Art of Fighting series. In terms of data, the character sprites are quadruple the size of their old NeoGeo era. With the size of their sprites, the artists were able to detail in natural-looking wrinkles on the characters' clothing, not to mention their facial texture and expressions.

The characters in KOFXII still have their KOF feel to them, because most of them have kept their traditional outfits and moves. The sprites have been redrawn from scratch, rather than being blown up and traced like in KOF '94 Re-Bout. The art style, especially the coloring, is distinct and strong compared to previous KOF games. While the male fighters in the KOF series have traditionally looked like slim fashion models rather than martial artists, it's a bit different in KOFXII. The fighters look more buff and muscular, and you can almost feel their weight, particularly due to the heavily colored art style and detailed shades. Athena, who's been criticized by some series fans as looking a bit chubby in KOFXII, actually seems normal-size in comparison to some of the other fighters.

The backgrounds in KOFXII are hand-drawn as well, rather than done in 3D like the recent home ports of SNKP games. The background animations loop and there aren't any interactive elements with the fighters, but they're drawn in high-resolution with detail. There are a lot of spectators in the background and the stages are based in various locations of the world, making the game feel like a real KOF tournament, similar to KOF '94 and KOF '97. Four stages were shown in the AM Show version, which didn't have location names but looked like a street terrace in France, a food market in China, a piazza in Russia, and a ritual ground in Egypt.

The effects for special moves have also been redrawn from scratch, and they animate extremely smoothly, complementing the character graphics. That also goes for the effects in the background, like flames in the Egyptian stage. There also seems to be some form of alpha channel in the game. When characters move into a shadowy part of the stage, they actually get casted by the shadow. If a body is partially in the shadow, only that part will get shaded.

KOFXII doesn't have as many characters as previous entries, perhaps because the artists simply can't draw enough in their given development time. The game will feature a total of 20 characters by default, which is actually four characters fewer than even the original KOF '94.

Eleven of the characters were playable at the AM Show: Kyo, Terry, Ryo, Ash, Robert, Kim, Ralf, Shen-wu, Benimaru, Leona, and Athena. That leaves nine characters to be unveiled, though we've already been given hints to three of them. In previous events, SNKP has shown illustrations of Elisabeth (from KOFXI), and in the KOFXII leaflet given out at this AM Show, Iori is printed on the cover. There's also a big wrestler with a blue mask facing his back on the same leaflet, which seems to be Raiden from the Fatal Fury series.

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52 Comments

  • schawnneo

    Posted Jul 17, 2009 1:25 am PT

    Another lame attempt at fighting games. KOF is getting worse as the years passby... I've played it since it first released and frankly speaking KOF 2002 is the last decent KOF around.I seen KOF XII in the arcarde, hmm... i'll pass. Doesn't look good to me.The character movement is like c**p! Audio's weak. There's another fighting game which is so much better and its called Street fighter 4. Better buckle up 'snkplaymore'. After kof2002 i'd never touch any other release by you guys. Disappointing!!! yuck

  • crystos

    Posted Feb 13, 2009 10:07 am PT

    i'm so much more hype for this than sf4. I will always prefer well drawn sprites over polys. Someone tell me when this ocmes out for ps3 or 360?

  • lowkey254

    Posted Jan 2, 2009 10:21 am PT

    I can't wait to check this out. XI was off the chain. This will be even better.

  • DesertClawX2X

    Posted Nov 17, 2008 6:16 pm PT

    @ irongutvi: Apparently so. A shame, for I bet that a good portion of Wii owners (myself included) would jump at the chance to play this. With Tatsunoko's possibilty of release hampered by licensing issues and SFIV being exclusive to the PS3 and 360, it seems that no good fighters will be coming to the Wii any time soon. *sigh*

    Oh well... you can always hope that a port of KOFXII will grace the Wii somewhere down the road...

  • shelkem

    Posted Nov 14, 2008 7:16 am PT

    Really can't wait to try it out.

    Love this new KOF!

  • pimperjones

    Posted Nov 10, 2008 10:06 pm PT

    After Street Fighters move into 3D sprites, King of Fighters is the last of the big 2D Fighters. Thank god SNK is holding onto the tradition. This game will be better than SF IV in my opinion.

  • irongutvi

    Posted Oct 6, 2008 1:45 pm PT

    i heard it's in HD so no Wii version?

  • UnknownHedgehog

    Posted Oct 3, 2008 9:55 am PT

    So far, so good. Although, I'm a bit puzzled with the new Super Special Move System. I don't see any Power Stocks...How are Super Specials activated?

  • majadamus

    Posted Sep 25, 2008 1:33 pm PT

    Great.

  • deadstarr

    Posted Sep 23, 2008 10:13 am PT

    I wonder if this and SFIV will have lag-free online play?

  • skullflower

    Posted Sep 23, 2008 7:44 am PT

    Looks absolutely gorgeous.

  • Media-Master

    Posted Sep 22, 2008 9:35 pm PT

    cool

  • haroldlara301

    Posted Sep 22, 2008 7:04 pm PT

    It's coming out for ps3 probably xbox 360 im not sure.

  • SUPER_FLY_

    Posted Sep 22, 2008 5:08 pm PT

    what systems?

  • NightKiller34

    Posted Sep 22, 2008 4:57 pm PT

    I've been waiting for a new kof game

  • hashmanalum

    Posted Sep 22, 2008 4:45 pm PT

    Looking good! I really liked use of sprites instead of uber-realistic or cel shadding graphics! We need something different people!!!

    Thanks seijiro_hiko for the link =P

  • jtthegame316

    Posted Sep 22, 2008 3:12 pm PT

    i love king of the fighters games hope this comes on xbox 360

  • seijiro_hiko

    Posted Sep 22, 2008 10:12 am PT

    No way does graphics look crap!!! Its all hand drawn lovelyness, maybe if you are thinking of kof11 ect.
    Everyone has there own opinion but think looks pretty good.

    http://www.youtube.com/watch?v=M7ui2Vu87pE

  • MaximumD

    Posted Sep 22, 2008 5:59 am PT

    What? Why can't they use Cell Shaded or hand drawn? What's with SNK? They are being lazy with the graphics. KOF is a good series but the character graphics on HD is just crap. They need to use another system.

  • lucebuce

    Posted Sep 22, 2008 5:03 am PT

    man , if only this was released for PC in English

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