Arc the "Lad"?
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- Feb 6, 2012 5:27 pm GMTlolwut
- Feb 7, 2012 5:32 am GMTWell yes, it is a rather unique name for a game.
Most RPG heroes are young so nothing new but come on, it sounds great!
The name mostly applies for first two maybe three games and has almost nothing in common with AtL: Twilight of the Spirits or AtL: End of Darkness. This could be the reason why Twilight of the Spirits was simply called Arc: Twilight of the Spirits in the EU.
End of Darkness just wanted to ride the same train...
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Gaming paradox - The lower the score the better the game - Feb 8, 2012 1:37 am GMTtl;dr
Just joking. =) i honestly didn't think anyone would respond, was just having some fun. =)
I actually own the collection of the first three games on the PS, localized by none other than Working Designs. They have some trademark humor, as you probably already know. Like there's an NPC who says, "You little superdeformed sprite!" or something to that extent. I literally laughed out loud. XD
I really miss those guys. =(
Anyway, I played Twilight of the Spirits for a hot minute, really wanted to keep playing it but I didn't have a PS2 during the time, it was my brother's.
But yeah, you cleared it all up for me. At first I was like "Huh? The Lad?" But then I realized, it's kinda snazzy, and at least makes the game stand out more. It could have been named "Arc the Warrior" or something.
But yeah, he's definitely one hell of a lad in the one I'm playing, the first one that is. I really like Arc, even as a lad he's so badass. I'm up to the part where the super buff monk joins you. Right after the tournament actually. It's been a few months, I'll have to go back and be sure.
Great game, none the less. I love the setting, the "dark" mood, and the characters are all awesome.
Oh, and how could I forget? The music freakin' rocks! I like how Chongara seems to be dancing to the music, especially this one:
http://www.youtube.com/watch?v=Yz0kjLnltnA&feature=related
XD - Feb 8, 2012 5:43 am GMTIt is a shame that Working Designs went under. No other company would try to make/localize games like WD did. They are focusing on over-the-top serious dialogs nowadays...
Arc achieving godlike status seems to be a trademark of the series. Elc does the same and Alec also. Sure, some of the characters are better at some roles but the main lads are more flexible. They can heal, deal damage, defend and have enough HP and MP to do so.
Those battle themes really have the old-school RPG feel to it without unnecessary fluff
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Gaming paradox - The lower the score the better the game - Feb 9, 2012 6:44 am GMTThat's one thing i really like about the first one (haven't played the other two in the collection). Everyone has their own skills, their own roles. Arc himself is flexible, which is cool. I like that. But then you have a healer, a buffer, a mage, a summoner, a few tanks.. that's what makes the game strategic.
I'm not too fond of these recent RPGs where everyone can "multiclass", so it hardly matters who you use in the end. If there's multiclassing, it should come at some cost in effectiveness. Like, if you want someone to be a fighter/mage, you'll have to deal with the fact that he'll be a weaker fighter and a weaker mage in the end. Which might be what you need, but again, the cost is there, you can't simply make him a jack of all trades and have him mow everything down.
Anyway, I haven't seen any of WD's work recently. Can you hook me up with some examples? - Feb 10, 2012 6:22 am GMTYou have an interesting point of view there and I agree with it. I do not want say for others but I think multiplayer and recent tastes in games are in fault. People are drunk on MP games where you can customize almost everything and "anything the game can do you can do better."
Then they play traditionally oriented RPG (or other game) and want the same customizable weapons and same classes for everyone among other things. The company makes that game for them but players want more and it repeats itself in a cycle with the game being more generic.
Enough of my rambling.
I can recommend you Alundra and Lunar Silver Star Story. I have never played LSSS myself but I heard more then enough positive feedback. Alundra is a classic and shows its WD quality plus you can get it on the PSN.
Growlanser Generations for PS2 is also a pretty good game but extremely rare. However, everything can be remedied by an emulator if your Code of Honour is not too strict
After WD closed its doors back in 2005, its CEO formed a new company but it does not even have a website after six years so WD's days are numbered.
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Gaming paradox - The lower the score the better the game - Feb 11, 2012 12:30 am GMTGo ahead, ramble all you want. It's nice to find someone who actually thinks the same way I do about these things. =)
Of the games you've mentioned, I actually own or used to own all of them. I beat Lunar SSS, but never got around to beating Alundra or either of the Growlanser games in the collection. I think I got pretty far in both games, but I have been away from my PS2 for a long time now, which sucks. I really like those games.
The second one was more "RPG" than the first, while the first had a ton of characters you could use. I think they both had a "class" system of sorts, but also made room for customization, which made them excellent games in my opinion.
As far as I remember, Lunar didn't have that feature, but at least the characters were different, so you actually had to use tactics to beat bosses. The healer, if I recall correctly, was also a decent melee fighter, which was a nice change of pace. She was also awesome throughout the story. =)
Have you ever played Vay? I think that was the first WD game I've played. I played it so long ago, when I was a lad (lol), and I actually thought WD made the game, since their name is embellished right on the front box art:
http://upload.wikimedia.org/wikipedia/en/9/9c/Vay_BoxArt.JPG
Oh, and BTW, I'm playing these Arc games on the pSX emulator, hehehe.
- Feb 11, 2012 5:14 am GMTI have never owned any Sega system and my only connection to them is Valkyria Chronicles on the PS3 so I do not know much about RPGs released for Sega.
Thanks for the recommendation though as Vay looks like a game I would like to play right now so I might as well "get it."
Good luck with Arc!
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Gaming paradox - The lower the score the better the game - Feb 11, 2012 6:02 am GMTHehe, when you "get it" I'm assuming you're going to use Fusion. That's the one I use, anyway. =)
Some other Sega Genesis/Megadrive games you might enjoy, some RPGs others not. Also note that my tastes are pretty eclectic for the most part:
Phantasy Star IV (this is my favorite 16 bit rpg, bar none)
Elemental Master
Jewel Master
Master of Monsters
Mutant League Football
D&D Warriors of the Eternal Sun
Contra Hard Corps
And of course all of the Sonic games, the Shining Force games... I'm sure you've heard of these. =) Oh, and there's Columns 3, which is a great puzzle game if you're into those. But the ones I listed are some of my personal (Sega exclusive) favorites.
For Sega CD maybe you'll like a game called Dark Wizard. If there's any reason to even own a Sega CD, I'd say this would be it. It's pretty much Master of Monsters but with more of an RPG feel. Mostly because there is no permanent death, at least so far as I've experienced. There's also a plot, which as far as I know Master of Monsters doesn't have.
On the Playstation 1, my favorite turn-based strategy game would definitely be Brigandine. There are so many good things I could say about that game, I don't even know where to begin.
Sorry, I could go on and on about old school games. I think that's because I'm still stuck in that period. I don't have any of the newer systems, most likely because I've never been in any one place for a long time since I graduated college damn near five years or so ago. Plus, there's just something about these old games that draws me to them. Can't really say why. - Feb 12, 2012 5:30 am GMTThey draw us because they were fun and original in their own way. Sure, there are old/older games that copy each other but I think it is worse with today's games.
All the fun you can get you must buy as a DLC (another issue I can talk about for hours) and even then it is short and does not add much to the game.
I am not bashing new games. I have lot of them and most of them are great but they are usually form developers that were around from the old era up until today.
The market is beginning to get swarmed by new inexperienced companies and with the right tools almost everyone who is a bit experienced in the programming field can make his/her own game.
It is harder to make a game for a console so they are relatively "safe" but the, pardon me, stupid DLC system is worse than on the PC.
Here I go again...
Do not get me wrong. I like new games but I am more selective now than in the past.
How is Arc doing? As you can see I am frequently on ATL boards (except TOTS and EOD) so if you need help just ask
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Gaming paradox - The lower the score the better the game - Feb 13, 2012 8:11 am GMTHaha! Man, I feel like we're in the same boat, after reading what you wrote.
I'm like you. I don't bash the new games, but since everyone and their momma can make a game these days, the industry is "swarmed" by mediocrity, from people who can't even code.
I'm not a fan of these sweeping epic games, the ones that have "omgwtf amazing graphics", since those games tend to be chock full of bugs and broken mechanics.
The DLC thing is a joke. Most of those games are so damn old, you might as well... you know... in like 5 seconds and play them on an emulator. A lot of them you can't even buy on Ebay, let alone from the company itself. Hell, some of the companies that made those games aren't even around anymore. So they're just trying to make money, basically.
If I were to make a game, after it's been out for like 10 years and only 10 people play it (like Arc or something) I would just make it public domain. I mean it's not like I'm even making new copies. Nor am I making any more money. I understand why they'd want to keep their copyright, but hell, who cares in the end. I just want people to enjoy my games. I'd even open source them so computer savvy people can mod them.
Just my opinions though.
So far as Arc goes, I haven't had a ton of time recently to play, but it's definitely up there on my list. The problem is that I'm taking a medical leave from grad school (computer science... majored in philosophy in undergrad, so I'm totally stressed out lol). The biggest problems for me right now are 1) Finding somewhere to live, and 2) Getting a few jobs to support myself until I can land something full time.
But hell, without assignments and other nonsense to stress me out, I'll have plenty of time for some Arc pretty soon. - Feb 13, 2012 8:23 am GMTA few other things about Arc.
Well first, for some reason I deleted the memory card that had my Arc saves, so I'm going to start over. Which is fine by me.
I'd say Arc is better than the Final Fantasy Tactics games by a long shot. I think it's because the battles in Arc are more tactical. You have to work with what you're given, just like chess. You have different guys for different purposes. Same goes for the Growlanser games.
That isn't to say the Final Fantasy Tactics games are bad. But they don't feel as well thought out as Arc. They just give you a bunch of classes and say "Have a blast." In Arc, that's simply not the case. You have to be more resourceful. Every turn is like a turn in chess. You have to think for a while before you make a move. Sometimes it takes me 5 minutes or more to make a single move in the tougher battles.
And that's another thing. Arc is damn hard. At least for me, and I'd say I'm pretty good at these kinds of games. I might have to at least gain a few extra levels here and there, but in the end I have to improve my tactics to survive. - Feb 13, 2012 12:35 pm GMTWhoa, I did not have such discussion in a while.
It is actually rare for me to find someone who agrees with me as I tend to usually meet those "OMG Graphicz" people and I find it hard to start discussing something on GameFAQs with all those "serious gamers" and RPG boards seem to suffer from this...
About Arc...
Yeah, it is one of those harder games; however, Arc III is much easier. With Arc's II max level set on 1000 the enemies scale pretty fast and go as high as 128 in normal game and even higher in Arc Arena.
I cannot understand why could not the developers just use the normal 99/100 cap as in Arc III or at least 255 if they wanted so much levels... Arc I max level 60 is a lot nicer in this.
Thanks for replying to this topic up until now. I am busy with collage myself so I know what you mean and there is so much I want to try in Arc II like figuring out max stats, weapon levels, relations between different armor/weapon values...
I really love Arc the Lad series!
PS.: I added you as a friend using the GameFAQs friend option
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Gaming paradox - The lower the score the better the game
Arc the Lad
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- Publisher(s): SCEI
- Developer(s): G-Craft
- Genre: Role-Playing
- Release: Oct 12, 2010 (US) »
- ESRB: E
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- Player Ratings: 101
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