Even though the single-player lacks in length, MPH offers a MUCH bigger multi-player than Metroid Prime 2: Echoes (GC).
Biendeo wrote this review on .
The Oks: Music is nice, multi-player doesn't chop other's movement.
The Bad: Lack in single-player, slow-down, multi-player has very few options on worldwide.
Metroid Prime Hunters is a tiny game compared to the ones on the GameCube but only the single-player is the lack which gives this score 8.9.
Metroid Prime Hunters starts in Samus's starship, she receives a message: The "Ultimate Power" lies within the Alimbic Cluster. *Others have received this message and so, ultimate power, you go to the Alimbic Cluster which has two planets and two space stations. Each is unlocked on the way and then you face Oubliette which is a planet sealed in a different dimension until you unlock it.
The *others are other hunters, non-humans. Sylux and Weavel are space pirates, Noxus is a Vhozon, Trace is a Kriken, Spire is a Diamont and Kanden is an Enoema. Each of them have an alternate form (like Samus morph ball) and they all are different. They also have a different affinity weapon which all can be obtained in single-player and they allow the hunter to allow more powerful use to it than others. Besides Samus, the hunters are only playable in multi-player.
The multi-player is cool. With one copy of MPH, you can get three other people playing a bad-sounding battle against you and others. With others that own the game, you can also do six other modes. Battle is a battle for a number of kills against self-destructs, survival is battle except you have lives instead of points, prime hunter is when one person kills another, they are the prime hunter and they must be it until someone kills them or he dies. The winner is the one with the most time/reach the limit. Capture is stealing the other team's octolith and bringing it back to your base, bounty is the same except everyone goes for one and must bring it back to a drop point. Defender is that a person must be the only one is this area for a time and nodes is that there are bases around and each person must acquire them like defender and get points for owning them.
The online play is cool as well. If you just want to play against someone, you can do a worldwide or regional match and select if you want to fight people who are ranked near you. Then you just do battle. If you have friends or rivals, you can do multi-card play, mentioned above.
The gameplay is ok, each planet has two eighths of the ultimate power's secret, each which you need to get weapons on the way. There are three bosses, really 10 but 2 are repeated 3 times in harder ways and the other one is another form of the same enemy. One of them is this totem with nodes and you have to shoot them to attack his health. Another is this ball on a wall and you must destroy the panels to attack it.
The graphics are a mix between the 64 and the GameCube. If you have played MPH: First Hunt (sold separately), you would have had 64 graphics. On this game you have guys more detailed but it lacks in resolution.
The sound is ok but it does double out after a while. The gun shots and the player killing works pretty well.
For $50 at launch, I'd thumbs up it.
In conclusion, if you don't have Wi-Fi, don't get this game. It is the online play that really makes this game enjoyable. Unless you have someone who lives with you and owns this game, or Wi-Fi, don't get this game. It took me six hours to beat single-player 100% and it was kind of enjoyable but not like others. A good recommendation for people who just like playing anything.