I love it!
frantic190 wrote this review on .
The characters were likeable, and the story was a good, solid RPG type story. Unlike most RPGs, though, you could only use one of six people at a time, and you got your allies slowly, getting only one per dungeon, until the last, where you got nobody.
I loved it, to tell the truth. Every place seemed to have the right rhythm and tone for the setting. The sound effects all sounded right, and it never messed up my playing, because it was right under the action, where it would be heard, but not in the way.
I do have a problem with the voice acting though. Because there wasn't any! It was just like playing a Final Fantasy on the PS, and I didn't really like that. There were already N64 games that had people talking, and they couldn't spare an extra $40,000 to hire a few no-names to do the voices, it's not like it was a huge game with tons of memory to take up, and it's not hard to put the voices into the game.
How it plays:
The battles were a little slow compared to other action/RPGs, but they were much cooler than most. You could be surrounded by skeleton warriors, lock on to one, do a simple combo followed up with a Braver-like jumping move and just barely miss the horizontal swipe from a guy behind you. You take out the guy you were locked onto, turn around and repeat on the enemy behind you.
When you weren't in a Dungeon, though, everything still retained a good feeling. The days passed into night and back, and certain towns would close up shops and stuff, or maybe you could only catch a fish at night or at dawn or in the middle of the day or etc....
The most innovative feature of the entire game was the Georama engine. Build your own town, either the way you like it, or if you want something, the way that the townspeople like it. Of course, it was a little too simple for my tastes. The hardest town was the last one, and anybody who's played it knows why.