C'mon people, don't be so negative. I bet 90% of you guys haven't even played this game! (nor it's bŔta, nor it's demo) You can pay for hours (so you can play as long as you want. You pay for the time you play. Sounds fair), or, for the junkies, you can pay monthly (if you play more then 20 hours a month, this will be a lot cheaper!) The prizes are lower then WOW (wich is a completely different MMO, btw), expansions will be added all the time, and there are many options for clans and mission-groups. And if you add the superb creators for cars, avatars and music, this game is really gonna rock. I've askes many people on the bŔta server if they liked the game. 43 people said yes. 2 said no. These two also said they don't like action games. There is nothing wrong with the game. And, SURPRISE: IT'S 100% LAG FREE THANKS TO EA'S SUPERB SERVERS!
Becoming a celebrity criminal is hard work as we found out in Real Time Worlds' cops-and-robbers shooter APB.
APB promises to do for virtual citizens what reality TV has done for washed-up celebrities and singers of questionable talent: make them famous. It's part open-world action game and part massively multiplayer online game, and you take on the role of a criminal mastermind or dedicated law enforcer and attempt to make a name for yourself in a virtual city populated with up to 99 other players. If you succeed, statues will be built in your image, your gang colours will be plastered over billboards, and the mere mention of your name will strike fear into the hearts of the police force and criminal underworld.
The world of APB is broken up into three districts: Social, Financial, and Waterfront. The Financial and Waterfront districts are action zones, where you can take on different missions and start wreaking havoc in the city. Each area has a distinct gameplay style, with Financial offering modern street-level action and Waterfront offering more rooftop-based action. However, before you jump into either action zone you need to create a character in the Social district. There are an insane number of options available, and everything from the size and weight of your character to custom tattoos can be changed. Once you've created a character, you can go on to customise clothing, vehicles, and even the kind of music that follows you around the city. A Photoshop-like drawing tool allows you to create decals, which can be applied to people, cars, or objects around the city, giving you and your gang a unique identifier. Anything that you create can be sold in the online marketplace to other players, giving you the chance to make some money to buy weapons and giving the less artistically inclined the opportunity to look good while roaming the city. You can check out more on the customisation tools in our preview from the Game Developers Conference.
Matchmaking in APB is different to most lobby-based action games. The character you create lives on a server populated with up to 100,000 players, with each of those players split across several cities of 100 players each. When you join a game, you're grouped with 99 others and placed in a random city. The attributes for your character remain constant no matter which city you're in. For example, if you've gained level-five notoriety, each of the 100,000 players will know about it. However, once you've chosen your character class, you can't change it on that server. Therefore, if you suddenly wish to switch to a criminal from an enforcer or vice versa, you need to start a new character on a different server.
Playing the game for the first time can be a daunting experience, as we found during our play test. As soon as we stepped out into the Financial district, we were almost run over by a horde of criminals racing past us with guns blazing, followed by a pursuing enforcer squad. You're guaranteed to run into other players completing missions or committing crimes, giving the impression that you're part of a living, breathing city. However, though you can see the other players, you can interact with others only if they're in a mission with you. Other players are identified by grey name tags, so you can't go around ruining everyone's fun by shooting them. There are plans to introduce chaos zones, which will allow hardcore players to do this, but they will not be in the game at launch.
Missions differ depending on your character class. As a criminal, you can choose not to take on missions directly and instead roam the city mugging people and blowing stuff up. This won't net you very much money, but it will increase your threat level. The higher your threat level, the more recognised you are around the city. Reaching a threat level of five makes you the APB equivalent of America's Most Wanted. A large reward is offered for your capture, and all enforcers in the city are alerted to your presence. This threat level remains until you are caught, so even if you leave the game, all the enforcers on the server know of your reputation.
If you choose not to free-roam, you can take on missions from one of the many AI-controlled characters scattered across the city. While you're able to take on some missions alone, most can be completed only in a group. You can join up with random players in the city or set up friends lists and clans if you prefer to team up with chums. The first mission we played had us defending a criminal safe house in the city. Our first task was to steal a car and transport it to the safe house. Hijacking cars works in a similar way to Grand Theft Auto: you walk up to the car you want to steal, hit a button, and your character yanks out the driver. Once you have a car, your teammates can ride with you and hang out of the windows to shoot pursuing enforcers or passers-by. Car handling is very forgiving, with an arcade-like feel that makes it easy to drive around the city. Our destination was a small building in the centre of the city that contained a coloured area we had to defend. Enforcers rapidly began to show up, raining down bullets on our team. We split up to defend the various entrances to the building, trying to pick off the opposition with some well-placed shots. The number of enforcers summoned to your position is dynamically chosen. If you are a highly rated criminal or have a high threat level, more officers will be sent to deal with you. Interestingly for a third-person shooter, there is no cover system, so we had to rely on crouching behind objects like dumpsters and walls in order to avoid fire. There is also no focused aim, though this doesn't affect headshots, as currently the game does not have location-specific damage.
One time purchase? I doubt it, we are talking about EA games. Im sure they have alredy sold their grandmas in that company.
This game will be as big as Fallen Earth was... in other words, only a certain group of people will play it. Just wait for the Star Wars: The Old Republic to come out if you want a MMO that will be worth paying to play. How can you go wrong with Bioware? :)
i've wanted a game like this forever.. it'll just depend on how good it ends up being and what the price structure is like... i don't have much time for gaming anymore (since ironically im working on games) so i don't think it would be worth a monthly fee for me when ill only get to play a few hours a week, if its just a one time purchase im going for it
I'm NOT paying monthly (or hourly) for a game like this. Paying hourly is only the future of gaming if people decide to give in and pay to the price gouging. The content of the game doesn't justify the price at all. I'm going to wait for Star Wars MMO to come out and play GTA if I want free multiplayer.
detectivepbert - what do you mean enough people online, you're limited to playing with or vs (depending on your own mood or outlook) at any one time, sure they may be different 99 people (if you work shifts or don't mind doing an alarm call session for randomized time-zone encounters), but really why bother? This isn't an MMO - it's a split world where your story only effects the other 99 souls (or characters depending on how easy it is to dual-box) per session. Is it me or are MMO's getting smaller than single player games? Right now I feel like logging in to Eve online, just so I can say hello to anyone in a random chat channel ask what region and time zone they're in and realize that 50K+ characters are active(-ish!) and sharing the same universe as me.
This game looks awesome given that enough people are online playing it to truly make it massively multiplayer. Probably it will not generate the following that WoW has. i would definitely have had this for PC by now if my machine was anywhere close to being able to play a game like thisl. Probably lots of people are in my situation which may be why they decided to port this to 360 -- which probably isn't that hard from PC.
APB looks like a joyless, bland, online version of Saints Row. It seems like the developers focus on their business model, and APB is merely the generic means to that end.
mongoose90 i think you have the 100 per city thing a bit misunderstood, while it is 100 per city this is just like an action map and the world you will be playing with consists of 100,000 people. So when you start the game you pick a world and the 100k people in that world are the people you will be playing with the entire game. Then those 100k people are split up between districts containing 100 people which you can change district whenever you like. I know what you mean about being familiar with players and some mmo's are just too big which makes everybody nobody, but APB does this very well since i have seen many clans and individuals around i remember and got to know many people. It works really well and does give you the oportunity to become well known in your world, something that other mmo's don't have.
this is the first game thats going to bring me back to CPU Gaming...plus having one of my songs in the game makes it an added favorite
Besides being action-oriented (which I'm happily noticing seems to be the universal trend in MMOs), open-world, PvP-centric, and sandboxed, I really, really like how they have scaled down the player population to 100 per city. I think that is the crucial ingredient for allowing each player to be a unique and familiar member of a community. You just can't have that with 100k players, but with 100, I think, you can. Unfortunately, I don't like the setting, but that's entirely preference. They have all the game design mechanics I've been thirsting for.
lol no focused aim....ok NOW its an mmo only makes sense that you hit dead on the head and u can only hope that its recognized as a "critical" headshot :P ...just great LOL
no focused aim or cover sounds a little strange for a game of this obvious detail... but apart from that, I am really, REALLY looking forward to seeing how this pans out. Time to go find-out where the public beta applications page is.
Definitley Got to get it ...I have a song that will be featured in the game..as well if you go to APB.com my song is being featured under the WORLD tab.... subscribe @ youtube.com/modifyd
people, final fantasy 14 is on pc and ps3, apb is on pc and 360.. personally im really intrigued by apb, seems like it could be a lot of fun, though i will look at it a lot more after it launches.
I've never played an open world MMO before, I might give this one a go when it's out, should be fun.
Yeh not loving this game atm v-boring and repetative, and feels like it's using the quake engine not the UT3 engine. Need's a huge ammout of polish and refining. Also the zones are small, no where near a big as they appear..
@Welshmun LMFAO so I am an asylum seeker now for speaking the truth? L2 lead an argument u b*llend and ye I have a job and I am more than happy with the money. U gotta get laid more often looks like u really need it
I'd love to see a game like this with decent vehicle physics to make vehicle chases/interaction more fun. One player could be the driver and have a steering wheel (i.e. Logitech G27 type controller) setup while the others in the team handled the shooting. Realistic physics for the vehicles would also make the shooting more fun as you would actually have to slow down to turn and control the vehicle rather than bounce off walls at full throttle. I can only dream...
@scorpgul... Welshmun's just being a dirkhead ... :/ but yeah the game really dosent need high specs... Pentium 4 2.5 Ghz or equivalent.... 2GB RAM (3GB for Vista64 / Windows 7 64).... nVidia GeForce 7800 - 256MB or equivalent.... 20GB Hard disk space... Most recent PCs have atleast that much... :P
currently the game was very unbalanced from when i got to try it at a freinds house no one was aiming just spray and pray with a smg all other guns here ineffective
@Welshmun not everyone can pay ú1500 every year for a nerd gaming rig better things out there to spend money on and no ones moaning ppl just surprised that this is coming out on xbox and not ps3
no its not the same 99 people. the people who report on this game don't even get their information straight, they report in a clumsy and unclear way.
so your stuck with 100,000 people unless u change your profile on the game, then your stuck with a different 100,000 people
@galerian86 no, you are stuck with 100,000 people. u go in different cities every match but it remembers your progress from the last match. 100 out of the 100,000 people in your server get randomly selected into different cities each time they want to play a match, it remembers everyone's progress and so loads that into the match before it starts.
Once they add hit location damage this game will be great, RTW will support the game post-release and you don't have to pay every month, cant wait.
The character creation sounds lovely but have they thought enough about key gameplay? As of yet, no location specific damage. The pay-off for an arrest sounds a bit weak too. A cover system would be great too.
Meh, been playing SAMP ( San Andreas Multiplayer) Mod for the PC for years, theres also Multi Theft Auto... GTA 3 Vice City San Andreas Can play all of them online, but APB sounds pritty good with the customization and gang tags and colours, i may check this out.
Did I read this right? "Other players are identified by grey name tags, so you can't go around ruining everyone's fun by shooting them. There are plans to introduce chaos zones, which will allow hardcore players to do this, but they will not be in the game at launch." No PVP? That's pretty lame imo.
For years i always said the a GTA mmo would be amazing but still rockstar are draggin there heels So ireally hope this game steals there thunder. I also think the real winner in this game will be FREEDOM freedom to create you own look, decals artwork music game content thats where this game will really stay stong unlike most mmos where you have to get enough xp to craft certian stuff or xp to be better in combat ..here its all baout genuine skill and artistic talent somthing that no mmo has done b4 on this kind of level ... this games potential seems limitless if the develepors keep an eye on what the players are doing and take it on board ..my fave word (customization)
@ bamul did you even read the APB FAQ?? here is a nice little segment - "APB won't require a subscription commitment, nor will it rely on traditional micro-transaction offerings."
This game is one of the most expensive games ever made. It will be huge and amazing. GTA online with unending costom options. This is why I got a gaming PC.
Meh, I was waiting for this game only to find out on their new website that they will charge you with monthly payments. That takes this 'amazing' game off my list. :roll: