This game offers terrific abstract and unexpected challenges which are a delight and a pain to behold.

User Rating: 8.5 | Antichamber PC
I just finished the game and it gave me an intense mental workout. Perplexing in a sense but it's more abstract to be honest. I played through chowing  down countless numbers of carbs and still feeling hungry... The game actually upped my glucose consumption and my metabolism just went haywire with all neurons at play. Even after tackling every obstacle being it logical or just plain product of experiment, the game always gave you the sense that you didn't achieve much. It basically treats every obstacle like a hurdle and not as an actual challenge. In this approach, the game doesn't give any sense of gratuity or accomplishment. It just one-ups you and gives a snark remark. In a sense, the game itself is sort of self-conscious and conceited.

BUUUUUUT!!!! Here's the thing !!!

If any of you are familiar with movie "Cube" you'd realize that this game is not about providing reassurance or comfort. It wasn't designed to necessarily give an easy and enjoyable experience ( as I said much of the concept is abstract and if you go through the game you'll get not so subtle hints of how self-involved the game developer is and how he forces his views on you). But as mentioned, it's his domain and you are to decipher whatever convuloted maze this guy has manifested.This isn't a game, it's a reflection of of the developer himself and what he wants people to witness. It's an experience more than an enjoyable trip.

In regards to previous comments:

- The presentation of the game reflects its character. It's rigid and straight to the point and the colors are just there to add a certain accent and diverge from any sense of absoloutely monotony?

- When you take an IQ test or go through a maze ( Let's say a rat maze for instance ). It's purely for the purpose of the results and the designers predictions. The challenge is set to whatever the designer or architect  wants to achieve and get through and not what you expect. If it was built to your expectations then it wouldn't be a maze would it ?

- Games are evolving. Templates and platforms are advancing. More and more people are sharing their vision. I commend indie developers in how they cut from the mold of mainstream and conventional  gaming and turn into an actual expression. I believe in that sense, that they've adopted an unconventional and remarkable art form which should be acknowledged in it own right. I choose to perceive this as an experience not a game.

- Again, if you wanna know what's really messed up,check out  the movie " CUBE" ( Caps-Lock for emphasis)