Easy to pick up and play but lacking in any gameplay depth.

User Rating: 4 | Angry Birds IP
Described as the modern day Tetris, but does Angry Birds live up to the high standards of the classic puzzle game?

On first impressions, the game provides an addictive, fun set of bite-size gaming, ideal for the gamer on the go, but dig a little deeper, and the games main flaws become apparent.

The premise of Angry Birds is very simple, slingshot a set of birds to kill all the pigs, eliminate all the pigs, and you can proceed to the next level. The twist comes in that the pigs are protected by structures made from wood, ice and stone. After initially starting off with one type of bird, others are introduced that are more effective against the different types of materials, or provide different ways of hitting the structures. This provides new gameplay opportunities, however, this is limited due to being provided with a predetermined set of birds for each level, which can only be thrown in a set order. Restricting the order of the birds does provide some extra challenge to the levels, but it limits the depth of the gameplay by not being able to choose the order.

The slingshot does not provide refined enough shooting accuracy, which means it's pure guesswork if you want to attempt the same shot. This is compounded on larger levels, which have been zoomed out to provided a clearer view of the level, but this means the slingshot is even smaller and unreliable.

Most levels require trial and error to complete and a great deal of luck. You may play what looks like the same shot as before, but due to the unpredictable physics, will produce completely different results. The difficulty starts off easy enough but suddenly gets quite tricky, and since only one level unlocks after the other, this can leave many players having to repeat the same level again and again.

Visually the game is very simple and clear, with the different materials, birds, pigs and various other elements being easily identifiable, however technically the game suffers from some notable problems. During scenes with a large amount of destruction, the framerate drops often. Even though this doesn't affect the gameplay, it does detract from the overall experience, especially since the main element of the game is to smash through the scenery.

Apart from the menu screens, there isn't any background music, but there are plenty of sound effects, which may not be spectacular, but do a solid job.

The game attempts to introduce a story, which is played out via a static image after completing set levels. The lack of text can leaving you guessing at exactly what is going on, but ultimately the story is irrelevant to the overall game.

The game has plenty of levels, over 200, but after completing them, there is very little replay value. There are no rewards for collecting all three stars and the required score to achieve each star is not provided, meaning you're left guessing how many extra points you require, which is often frustrating.

For the low price, you get value for money for the large amount of levels in the game, and can be satisfied with the small, easily accessible chunks of gaming the game delivers. However the depth of the gameplay, limited progression system, and the inconsistent physics will ultimately leave you disappointed and frustrated.

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