Need to fix some bugs.

User Rating: 8 | America's Army: Special Forces PC
The game is designed to communicate information about the many opportunities that the Army has to offer; it is a 3D first person shooter that offers players to immerse himself or herself into the world of a US elite soldier. The main section of the game is the multiplayer part, in which players fight either as the U.S. Army or, on "Special Forces" maps, as indigenous forces against an opposing enemy team. The game is a medium-paced tactical shooter, similar to the Tom Clancy's Rainbow Six and Ghost Recon series. Pacing is fast in the sense that players can be killed very quickly, but the players' movements are a lot slower and the gameplay contains fewer firefights than most other online first-person shooters, especially on larger maps. Unlike many other games, players are encouraged to aim using their weapon's sights to shoot more accurately, though a crosshair is still displayed for non-sniper weapons even if the player is not using the sights. One of AA's unusual features is the design of the player's opponents. The players' characters are divided into two teams: usually an "Assault" group and a "Defense" one. The Assault team loses the round if the time limit runs out. Players always see themselves and their team as U.S. soldiers or friendly indigenous forces. The other side is always seen as the enemy (or OPFOR in the case of training maps).

Team play is emphasized and important once you enter the online games. Its not just about killing the enemy but also completing mission objectives and watching your team mates backs. It is really a team game, and there is no "I" in team.
Even it is old game but still it can stay as a greatest Tactical shooting game form multiplay.

We should wait for AA3 and compare with graphics of Cod4, and reality of playing.
Wait and see.