Exciting at first but gets repetitive
BlackBart2 wrote this review on .
The slow motion feature definitely makes for some interesting moments whether it’s your bullets catching an enemy in mid-air as he hops over a barrel, knocking him to the ground or hearing one shout an obscenity as you are moving in on his position to put an end to his miserable life! The AI is very smart and the levels are designed so that you can’t leave your back uncovered for long. Another thing I wanted to mention was the way enemies reacted upon getting shot. At one point in the game, I came to one area of the game where I witnessed a fire fight between two enemy factions. One of the guys was shot in the foot and proceeded to hop around on one foot like he was in pain. This is just an example of the many ways the enemies react. It really adds to the realism of the characters. The graphics in the game are outstanding for the most part. The lighting and shadows in the game are awesome; some of the best I’ve seen. I like the way the walls spit particles in the air when shot and the character and weapon models are highly detailed and look great. The only thing I think is a little lacking are the textures of the environments. The walls and environments in general are kind of bland compared to some other recent games.
My biggest complaint with the game comes between the middle and the last hour of play where it seems that you’re just trudging from one fire fight to the next. Shooting the same enemies over and over can only be interesting for so long. I would like to have seen something shake up the game play a little. Honestly, if I had of bought the game when it was at full price, I may have been a little disappointed. In conclusion, FEAR has a lot of stuff working for it but the action gets a little mundane towards the middle. While I wouldn’t play through the single player campaign again, it was worth playing through at least once. Furthermore, the multi-player seems fun enough to add some play time to the game.