Really amazing game make me play more than 100+ hrs Game is free but Premium content make you upgrade gears and many more with Empire Points one can upgrade Civilization Empire points can be earned or buy Game can be played through steam or Games for Windows - LIVE(Client).almost every quest can be played with co-op
Age of Empires Online effectively infuses its conventional real-time strategy gameplay with massively multiplayer online-style loot and leveling mechanics.
- Can be enjoyed for hours without spending any money
- Almost every quest supports cooperative play
- MMO-style rewards keep you hooked
- Uniformly great presentation.
- PVP matchmaking rarely finds appropriate opponents
- Enemy AI isn't very bright
- Quests are overly repetitive
- Need to spend at least $20 to feel like you're playing a complete game
- No Skirmish mode at launch.
When you visit the official Age of Empires Online website, a big, shiny red button invites you to play the game for free. If you take this button up on its generous offer, you'll find that once you sign up for Games for Windows Live, you can enjoy most of what Age of Empires Online has to offer without paying a cent. Like most free-to-play games, though, Age of Empires Online is ultimately designed to make money, and it wastes no time both promoting its aggressively priced premium content and making your chosen civilization feel hamstrung without it. You don't need to spend a fortune to make Age of Empires Online feel like a complete game rather than an extended demo in which you're locked out of certain features, but plan on parting with at least $20 to get the most from both its campaign missions and multiplayer options.
Additional civilizations, including Celts and Persians, are coming in Age of Empires Online's future, but at launch, there are only two to choose from: Greeks and Egyptians. The differences between the two aren't nearly as pronounced as those that distinguish factions in many other real-time strategy games, but they become increasingly noticeable as you progress. It's easy to draw comparisons between the civilizations and characters in online role-playing games: They start out at level one with only a handful of units/abilities in their arsenal; you get to customize them to suit your play style by spending points on skill trees as you level up; and you can augment them with loot retrieved from fallen enemies or earned through quests that's color coded according to rarity. Furthermore, you can play as both the Greeks and the Egyptians, but you're likely to get invested enough in whichever you choose first that you won't feel the need to spend any time with the other. Given that upgrading each civilization to a premium civilization costs $20, sticking with just one is also the more wallet-friendly option.
What do you get when you upgrade to a premium civilization? You get full access to a lot of things that are deliberately dangled in front of you when you're playing for free. One of the most obvious benefits early on is that your units gain the ability to equip any blue (rare) or purple (epic) items that you've acquired. It doesn't take long for the game to start presenting you with these sort of items in the form of quest rewards, but if you're not paid up, you only have the option to sell them to one of the stores in your persistent town or have them take up space in your diminutive inventory. Either way, it's hard not to feel that you're missing out. Another compelling reason to go premium before you're more than a few hours into the game is that you can increase the size of your inventory by building up to five warehouses (think of them as bags in an RPG) instead of just two, and with the correct rare or epic blueprints, you can build larger warehouses.
Collecting resources and using them to build up your town is interesting for a while, but there's little reward for taking the time to make it look good, other than the personal satisfaction you may derive from it. Some rare buildings offer additional quests or opportunities to gamble that make your town worthwhile for other players to visit, but getting them requires both luck and plenty of difficult-to-obtain resources. Getting players to come and use your buildings (which can earn you money in some cases) means letting folks on your server know that you have them. In turn, that means you have to use the ever-present chat window to advertise, which isn't a particularly fun way to spend your time. Predictably, how much you can do with your town depends on whether or not you're playing as a premium civilization. Some early campaign quests require you to do nothing more than place buildings like a player-versus-player arena and an advisor hall in your city, but these quests are impossible to complete if you're playing for free. Both of the aforementioned buildings are considered premium content because they afford you access to additional PVP options (such as playing with friends) and significant benefits for your army (including stat boosts and otherwise unavailable units), respectively.
Make no mistake: Actually playing this free-to-play RTS game for free is not the way to go. Your tiny inventory is forever filling up with items that you can't use; many achievements can't be unlocked because the words "with premium content" are included in their descriptions; and as you progress through the campaign, your inability to equip the best gear or to employ certain units makes many quests noticeably more difficult or time consuming.
Reading their descriptions, you might think that the quests in Age of Empires Online--which are accepted from non-player characters and don't have to be completed in any particular order--offer plenty of variety. Goals include repairing ports on different islands, rescuing characters held in captivity, destroying enemy fortresses, and--when playing as the Greeks--employing a Trojan horse. Unfortunately, though, many of these quests end up playing out in much the same way, in part because your artificially unintelligent enemies appear so determined to stick to their simplistic plans of attack that they're incapable of deviating from them in response to your actions.
Far too many quests fall into one of two categories: Either the enemy sits back and waits for you to assemble an army and attack or you're forced to defend against waves of enemies while simultaneously assembling an army so that you can attack. The former offers no sense of urgency whatsoever; just take as long as you need to gather resources (food, wood, stone, and gold), train units by clicking on the appropriate buildings, and then march them across the map to do their thing. The latter, while occasionally challenging early on when you're still setting up your defenses, ultimately ends up much the same way. It's true that enemies are sometimes smart enough to identify and exploit weaknesses where you've built walls and guard towers to defend your town. But it's also true that you can use a single fast-moving unit as bait to lure enemies away from your town and, if necessary, around and around in circles within range of your defenses until they're all dead.
Pretty please update this review. This game is amazing now. This is coming from someone who thought your review was "spot" on (see what I did there?) back then. The new civs, points, skirms, quests, are all fantastic. It is the only game I play most days. Please, new developer, new update for review? Thanks.
Nope I've been playing this game through Steam for the last month now and it's actually great! That's right, it's just a great RTS game to play at this time, especially if you're an AoE veteran. After all the updates, it's pretty much what we have come to expect from an AoE game. Start with whatever civ you want, but you can also invest in just one to take it upto max level and then you start earning a lot of EP(Empire Points) from which anything else can be got for free easily.
Just checked the game again, many things have changed, but wanted to start puking never the less. sad.
This game has changed a lot since it's launch, and for the better. I started playing it again after a lot of updates, and they are for the better. If you stopped playing it for awhile, I think it's time to try again for at least another 10 - 20 hours to decide if you really like it. I am not as addicted as I was to AoE2 or AoK, but it still has that classic Age of Empires feel, which I have always enjoyed!
Back to the drawing board. Truly hope they ditch this awful game (in almost every aspect comparing to the previous ones) and make a new project, otherwise they are no RTS games to play o.O
The magic is gone, Age of Empires creator Ensemble studios is gone. It's almost mocking the previous games by putting a facebook/cartoon themed game. If only you brought Ensemble back together, you could save this game series.
- Player Reviews: 30
- Game Universe:
- Age of Empires II: The Age of Kings (PC, PS2),
- Age of Empires II: Gold Edition (MAC, PC),
- Age of Empires III (PC, MAC, BB),
- Age of Empires III: The WarChiefs (PC, MAC),
- Age of Empires III: The Asian Dynasties (PC, MAC),
- Age of Empires (PC, MAC, GIZ, MOBILE),
- Age of Empires: Mythologies (DS),
- Age of Empires III: Gold Edition (PC),
- Age of Empires: The Age of Kings (DS),
- Age of Empires: Collector's Edition (PC)