Buggy, broken and unfinished, City of Villains is a humongous disappointment. It seems crime doesn't pay after all.
MattyLees wrote this review on .
Bringing dramatically game changing patches and updates to incorporate the apparent necessity of PVP in the Heroes and Villains universe and several promising features that are only now being touched upon or not even possible for casual players to utilise, I presumed that CoV was doomed from the start. Despite this, my love for CoH meant that I ended up pre-ordering and buying its sequel. My gripes with this game started in beta and continue to feature in game play now; such as the terrible optimisation even with some quite drab locales and soundscapes (very difficult to get over 25fps without a £2000 system), looping sound bugs and difficulty. CoV's combat remain's the same as CoH's but to a much more difficult degree.
Launch an attack. Did it hit? Yes? Great.
It missed? Run for the hills before you're pounded into dust by the games rather imaginative but overpowered assortment of rival villains and zealous doo-gooder superheroes. You won't ever hit 'em again in this attempt, maggot!
PvP is effectively this game's downfall because the City of that its community loves has twisted itself out of shape. Enhancement Diversification, while not a major bone of contention personally, has angered and bittered the community by making our heroes and villains that little bit less super. Secondly, the influx of 1337 PvP d00ds has all but decimated the EU sector's welcoming and stalwart roleplaying community.
Be a CoH hero for a vastly better experience. Crime doesn't pay after all.