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Age of Empires III: The WarChiefs Hands-On - The Iroquois in Detail

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We get our hands on a work-in-progress version of this upcoming expansion and take our first good look at the new Iroquois faction.

After battling for the Americas as the European powers in Age of Empires III, you'll get the chance to play as the Native Americans in the upcoming expansion, Age of Empires III: The WarChiefs. We recently got our hands on a work-in-progress version of the game to take our first good look at one of the Native American factions.

The work-in-progress version let us play as the Iroquois, which was the first Native American tribe to be revealed. (The second playable tribe is the Sioux, while the third remains a secret.) Not surprisingly, the Iroquois are quite a bit like the European civilizations found in the core game, which is probably for balancing reasons. The similarity doesn't hurt, though, since it will make the Iroquois easy to play for Age veterans. For instance, the Iroquois have a build tree that's very comparable to the European civilizations. There's a town center that creates new workers; various buildings such as the farm and the plantation that can generate food and gold, respectively; and so on. The Iroquois gather the same resources as the Europeans, as well, in the form of wood, food, and gold.

There are some subtle differences that are worth noting, though. Instead of barracks, the Iroquois can build up to seven war huts, which serve as both barracks and watchtowers that can defend against nearby enemy troops. And if you have multiple war huts, you can churn out a lot of infantry quickly, assuming you have enough resources and room for them under your population cap.

Yet the most interesting aspect of the Iroquois is the fire pit, which is exactly what it sounds like. The fire pit gives you access to various powers and abilities, and the more workers you assign to dance around it, the more effective those powers and abilities become. You'll start with a number of dances and unlock more throughout the course of the game. Some of the dances include the fertility dance, which speeds up unit production by 11 percent for each dancer assigned to the fire pit; the founder dance, which creates a new travois (builder unit) after a certain amount of time; and the alarm dance, which spawns warriors that are useful for defense. (These won't be too useful in offensive operations, though, as warriors spawned by the alarm dance continually lose hit points over time.)

The Iroquois' military units are comparable to the European militaries found in the core game. Again, you'll rely on a mix of infantry, cavalry, and artillery for the best effect. The primary infantry units for the Iroquois are the aenna, a sort of bowman, and the tomahawk warriors, who hurl their axes at the enemy. Cavalry comes in the form of the Kanya horsemen (a light cavalry) and musket riders, who provide ranged fire. When it comes to sieges, the Iroquois can build rams, as well as light cannons. Then there's the mantle, which is a mobile shield that offers protection against incoming fire.

Of course, we should also mention the WarChief, who is the replacement for the traditional explorer units found in the European civilizations. You can't miss the WarChief, since he's about twice as tall as regular infantry, and he's useful for both exploring the map and accompanying your troops in battle. You can beef up your WarChief with the (appropriately named) WarChief dance at the fire pit, which will not only boost your WarChief's hit points, but also resurrect him at the fire pit if he's killed.

The Native American tribes don't have home cities that send them shipments, but they do have tribal councils that serve the same purpose. As you gain experience throughout the game, you'll earn rewards, which come in the form of reinforcements or supplies that you can request from the tribal council. These range from extra workers to extra military units to new fire-pit dances.

With all of that taken into account, the core strategies of the Iroquois are about the same as they are for the other civilizations in the game. Expand your base, advance through the ages to unlock new units and new techs, build up defenses and a strong army, and then crush the other side's bases, preferably with artillery. Still, we'll be interested to see what veteran Age fans will be able to do with the Iroquois' special abilities and units. Either way, if you're looking for more Age of Empires III gameplay, you'll find it in the WarChiefs expansion when it ships later this year.

28 Comments

  • jakeboudville

    Posted Sep 12, 2006 8:52 pm GMT

    quite impressive

  • awa123456789_12

    Posted Aug 8, 2006 9:55 am GMT

    Can't wait...
    Looks SWEET

  • aoe_1-2-3

    Posted Aug 6, 2006 11:07 am GMT

    Kitad
    except for the campaing
    aoe3 campaing sucks ass

    WHAT? The campaing sucked ass most of the whole game

    And my explorer is SOOOOOOOOOOOOOOOOOOOOOOOOO **** dead if he’s taller than a normal unit

  • Rraindrops

    Posted Aug 2, 2006 2:25 am GMT

    A new AOE ??!! i HOPE THIS IS NOT A JOKE! ... can`t wait

  • waynlow

    Posted Aug 1, 2006 10:16 am GMT

    graphic and sound is good, prefect!!!!!

  • fabio_r_21

    Posted Jul 31, 2006 4:22 pm GMT

    I'm going to buy this game, it seems to me an excellent game, probably one of the best 2006 games!!

  • kenshinhimura16

    Posted Jul 31, 2006 9:17 am GMT

    Me parece mal que no hayan puesto en el primero a San Martín, coloncido como el Libertador, y que si hayan puesto a Bolivar. Mal de tu parte Microsoft

    I think it was wrong that Microsoft didnt place San Martin, the true Libertador but putted Bolivar

  • Zenodoros

    Posted Jul 31, 2006 3:43 am GMT

    The European explorers are already bigger than other units, so why can't the war chiefs be bigger? It's not even going to make a difference when you play the game (if anything, it's going to be positive to the gameplay), so stop overreacting.

  • elozl

    Posted Jul 29, 2006 11:22 pm GMT

    Yep i think this is going to be a great game but are the units really gonna be that size??? (like the ones in the pics) I dont like them to be taller than a building...
    Good Day!!

  • eddyp123

    Posted Jul 29, 2006 12:27 pm GMT

    i think this game will be great. I thought AOE3 kicked majour ass so this should kick even more!!!

    However i do agree that having a warcheif twice the size of normal men is not a very good idea but I think I will get over it.

  • Kitad

    Posted Jul 28, 2006 9:58 pm GMT

    actually

    aoe3 > aoe2

    except for the campaing
    aoe3 campaing sucks ass

  • rokkuman09

    Posted Jul 28, 2006 5:50 pm GMT

    Noooooo!!!! oversized units *crys*

  • dwitdude

    Posted Jul 28, 2006 2:13 pm GMT

    The Conquerors Expansion was much better just as Age II was much better than Age III

  • Lisandro_v22

    Posted Jul 28, 2006 1:36 pm GMT

    the game looks good but it use to be a realist game and that was the thing that attract both young and adult people i think creating that "Giant Inmortal man" is a great mistake if i want to a play a science fiction game i´ll play warcraft.

  • wazzdan

    Posted Jul 28, 2006 10:03 am GMT

    Number three could have been better so I hope this one is a huge improvement but you don't often see trastic changes in expansions so I hope this may be the one.

  • Orague

    Posted Jul 28, 2006 9:55 am GMT

    It look great but the gameplay of the first one was poor hope it get better or like age of empire 2..... i Realy expect more out of this game now

  • JohnGlennLax

    Posted Jul 28, 2006 8:20 am GMT

    this game is gunna be serious

  • scout10101

    Posted Jul 28, 2006 7:52 am GMT

    This looks Great!!!!!!!!!!!!

  • aoe_1-2-3

    Posted Jul 28, 2006 6:52 am GMT

    idontnow aoeIII was good but it missed something that al the other aoe's had and giving indians cannons O.K. right and an indian with european clothing isn't candidate number one for a chief

    Looking to it all i just hope the campaign doesn't sucks so much as the first and that the feeling of a aoe game is back

  • Lauri14

    Posted Jul 28, 2006 3:25 am GMT

    They stopped making good AOE games after The Conquerors.

Review Scores

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Game Info

  • PC Release Info

    • Release Date: Oct 17, 2006
    • ESRB: T
      Titles rated T (Teen) have content that may be suitable for ages 13 and older.
  • MAC Release Info

    • Release Date: Jun 25, 2007
    • ESRB: T
      Titles rated T (Teen) have content that may be suitable for ages 13 and older.

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