The second in the Aero the Acro-Bat series!

User Rating: 7 | Aero the Acro-Bat 2 SNES
This game is going to be hard to review without comnparing it to the original, so I'm just going to have to! Storywise the game continues straight off from where the first one ended. Aero had vanquished the evil Edgar Ektor by drilling him over an edge to his doom. Ektor's sidekick, Zero the Kamikaze Squirrel, save him before he meets his death however. Edgar commands Zero to put 'Plan B' into action. Meanwhile Aero finds a magician'sbox while exploring Ektor's lair that takes away on a new adventure! The graphics have improved over the original with a better-looking and a far better-animated Aero. The backgrounds are also very nice to look at as is the enemy design. The sound is vastly improved also with fitting music to the various levels including some catchy synthy tunes on some of them. The controls are the same as before with 1 or perhaps 2 exceptions: Aero can now slide under small gaps in the walls. The 2nd one I'm unsure about is that the shoulder buttons allow a vertical screw attack. Whether this was in the previous game or not I can't remember. The gameplay is much the same as Aero, with a range of platform levels, and some moving-screen levels involving snowboarding in one and a train in the other. Other than that there isn't much to distract you from the mediocrity of platform games. This is the one thing that the predecessor had over this one. The levels were a bit more varied in the last one I would say. Still, this is a good game that rises above the first and is definitely worth a shot!

Overview
Graphics - Good style and animation.
Sound - Largely improved and inspired music.
Gameplay - Mostly derivative, but some interesting aspects.
Lastability - Like the previous installment the game can be quite tricky in places but there are plenty of lives to be found. Could probably be completed in a long rainy day.