Robots in tunnels, what's next?

User Rating: 3.1 | Accele Brid SNES
I remember when I was a small boy growing up in a humble village in Norway and seeing this game every time I visited Toys R' Us, begging Mother to buy it for me each time. "No," she would constantly say, "$60 is out of our price range, why don't you get a bouncy ball instead?" So I always ended up getting a bouncy ball, until one faithful mid-summer afternoon. "One of the weapons your robot can use is the much fabled Electric-C 1"

Father had just gotten a promotion at the local mill, and we finally had a little extra cash. They went out that night and purchased this game for me, which I immediantely put into my Super Famicom and began to play

I quit about five minutes later, as it was pure crap. Basically the game has you pick a Gundam robot and you move forward through a tunnel, fighting off robots that are coming toward you. Why your robot doesn't like those coming his way I may never know. You can morph into an airplane which enables you to fly instead of jumping, but that's doesn't boost the gameplay in any way.

"I stared at the title screen for three hours, just marveling in its beauty, before I finally pressed "start."

It's just another Japanese created robot tunnel navigating mecha fighting airplane transforming game, nothing new. Even the music is standard, especially considering it's done by none other than Nobuo Uematsu, famous for his music in the Final Fantasy series. Sadly he wasn't to that level of excellence yet, as this was his debut game he made music for. Using a PPG 1002, Nobuo created a twelve song soundtrack full of what sounds like a series of random clicks and beeps. Nothing like the orchestrated symphonies he's later create in his life. You have to start somewhere though, so I suppose this isn't so bad. But yeah, definitely don't waste your hard earned cash on this game like I foolishly did. Flashy box art usually equals a damn fine game, but not this time.