An interesting base jumping game that's original and refreshing.

User Rating: 8 | AaaaaAAaaaAAAaaAAAAaAAAAA!!!: A Reckless Disregard for Gravity PC
Gameplay: 4/5
+ You've probably played a game before where you had to jump out of an airplane and skydive down to Earth while using a parachute. If so, that's more or less what this game is like except this takes that jumping to a new level and makes it the entire focus of the game. You start at some high point and walk off the edge of a building and maneuver your way to the bottom while performing stunts and tricks to increase your score. The concept is easy to grasp and the first few levels are nice but eventually you encounter some really tricky levels that require a fair amount of good coordination and reflexes. In order to score points you can hug and kiss a surface. A hug is when you get close to a building and stay within proximity. As long as you stay near the building you will continually increase your hug score. A kiss is when you actually hug a unique building for the first time and since there are many separate buildings and structures in each level, there are many opportunities for kisses. There are also score plates scattered around in strategic locations that you can crash into and receive the score on the plate. Additionally, later on you can unlock a flip-it glove which allows you to either give happy spectators a thumbs up or disapproving spectators a thumbs down. There is also a graffiti can that allows you to spray an image on certain buildings for extra points. There are other stunts you can do such as "threading the needle" where you fall through a narrow gap in the level. And in some levels there are birds that fly around and will grant you a large point bonus if you crash into them. Once you reach the bottom of the level there will be a choice of landing zones for you: an orange circle and a red circle. If you land in the orange you get an extra 4,000 points and red grants 8,000. As long as you pull your parachute at the right time it's not too difficult to land in the red. After you safely land, your score is tallied and you are given a rating between 1 and 5 stars. The higher the score you get, the more teeth you earn which are then used to unlock other levels. There are a few things that are somewhat annoying, though. When you hit a building from the side you will either bounce away and twirl (which messes up your view of the level and is awkward to recover from) or you just hit it and die. Some of the deaths seemed skewed, and occasionally it's hard to judge exactly how close you are to a building and before you know it you're dead. The movement controls are rather tug-and-pull but they're really not hard to get used to, and they definitely feel like there is air resistance and like you are actually falling which is cool. In general, the game is a lot of fun and once you understand the concept it becomes real addicting.

Story/Presentation: (N/A)
+ Something about it being above a futuristic Boston? I don't know, there's no real story but there are definitely a lot of mini jokes that are sprinkled throughout that you might get some entertainment from.

Graphics: 3/5
+ While the graphics by themselves are fine, I do have to say that they can be flashing and distracting at times. I guess the developers wanted the game to look futuristic but I thought the visual theme could have been changed and improved. Also, the level select screen is horrible, ugly, and a real hassle to navigate.

Value: 3/5
+ If you just play through all 81 levels and just try to beat them you will probably spend about 4-5 hours. If you take the time to get all 5 stars on all the levels you will obviously spend more time in the game. It took me a little over 11 hours to manage getting 5 stars on everything but some are really tricky and take longer than others. Sadly, the game doesn't have much lasting appeal after earning 5 stars on all the levels. It was fun while it lasted but I don't have much of an urge to keep playing it. The price of $10 may be just a little high, but regardless it's still a lot of fun and a very original game concept--something that I can really appreciate.