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Destroy All Humans!

Destroy All Humans! shows such enthusiasm for its thematic inspiration that you can't help but at least appreciate what it tries to do.

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News & Features

  • Pandemic folded into EALA, Saboteur launch unaffected

    [UPDATE] Approximately 200 staffers let go at Mercenaries developer; "core team" to relocate to Los Angeles studio to make Pandemic-branded games; founders departing.

    • Posted Nov 17, 2009 10:47 am PT
  • PAX Game Design 101 panel stresses simplification

    Richard Garfield, Jeff Hickman, Tom Abernathy, and James Portnow lead Seattle-based show by parsing the fundamentals of sound ideation.

    • Posted Sep 4, 2009 1:53 pm PT
  • EA amputates Pandemic Brisbane?

    Source: A number of reports with vaguely cited sources, including articles on Kotaku and Games on Net, all stating that EA had cut its ties with Pandemic's Brisbane-based studio. What we heard: Late last year, EA announced plans to reduce its headcount by 10 percent, laying off about 1,000...

    • Posted Jan 14, 2009 10:58 am PT

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  • Destroy All Humans

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    Extra video from my most recent Vlog.

  • Destroy All Humans! 2 Intro

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    The introduction movie to Destroy All Humans! 2. Developed by Pandemic, published by THQ. For PS2 and XBOX. Original resolution: 640 X 480, 29.97 FPS

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