24: The Game Tech Info
- Publisher:
- 2K Games
- Developer:
- SCE Studio Cambridge
- Genre:
- Adventure
- Release Date:
- Feb 28, 2006 (more)
- ESRB:
- Mature
- ESRB Descriptors:
- Violence, Blood
Game Information
- Resolution:
- Widescreen
- Number of Players:
- 1 Player
Technical Support
Visit 2K Games web site at: http://www.2kgames.com/
Official Site
Visit the official 24: The Game web site at: http://www.2kgames.com/24/site.html
Credits
| Voice: Jack Bauer | Kiefer Sutherland |
|---|---|
| Voice: Tony Almeida | Carlos Bernard |
| Voice: Michelle Dessler | Reiko Aylesworth |
| Voice: Chase Edmunds | James Badge Dale |
| Voice: Kim Bauer | Elisha Cuthbert |
| Ryan Chappelle | Paul Schulze |
| David Palmer | Dennis Haysbert |
| Chloe O'Brian | Mary Lynn Rajskub |
| Adam Kaufman | Zachary Quinto |
| Jim Prescott | Alan Dale |
| Voice: Governor Radford | Andreas Katsulas |
| Voice: Agent Tom Baker | Daniel Dae Kim |
| Voice: Kate Warner | Sarah Wynter |
| Voice: Agent Aaron Pierce | Glenn Morshower |
| Voice: Madsen | Christian Kane |
| Voice: Sid | Tom Sizemore |
| Writer | Duppy Demetrius |
| Writer | Chris Sorrell |
| Composer | Sean Callery |
| Producer | Paul Gadd |
| Director of Photography | Rodney Charters |
| Executive Producer | James Shepherd |
| Producer | Jean-Baptiste Bolcato |
| Creative Director | Chris Sorrell |
| Lead Programmer | Matthew Porter |
| Player/Camera Programmer | Paul Donovan |
| Player/Camera Programmer | Chris Sorrell |
| Player/Camera Programmer | Ben Hesketh |
| Player/Camera Programmer | Tony Pyle |
| AI | Nick Ind |
| AI | Darren White |
| AI | Michael Blaha |
| AI | Daniel Hotop |
| Driving Programmer | Stephen Bashow |
| Driving Programmer | Steven Wright |
| Driving Programmer | Daniel Hotop |
| Driving Programmer | Guy Moss |
| Rendering Engine and Special Effects | Paul Firth |
| Interrogation Programmer | Steven Wright |
| Gadgets Implementation | Juri Oudshoorn |
| Level Content | Ben Hesketh |
| Level Content | Paul Crowder |
| Level Content | Darren White |
| Level Content | Daniel Hotop |
| Level Content | Michael Blaha |
| Engine Extensions | Paul Firth |
| Engine Extensions | Chris Sorrell |
| Engine Extensions | James Busby |
| Engine Extensions | Jim Chaney |
| Physics/Collision | James Busby |
| Physics/Collision | Guillaume Raffy |
| Physics/Collision | Steven Wright |
| Localization | Juri Oudshoorn |
| Localization | Chris Sorrell |
| Optimization | Gary Antcliffe |
| Optimization | Steven Tattersall |
| Optimization | Julian Rex |
| Audio Programming | Chip Bell |
| Audio Programming | Gary Richards |
| Audio Programming | Richard Talbot-Watkins |
| Audio Programming | Daniel Hotop |
| Lead Tools Programmer | Bryony King |
| Tools Programming | Andrew Scheller |
| Tools Programming | Christopher Burgess |
| Tools Programming | Matthew Dickson |
| Tools Programming | Michael Blaha |
| Tools Programming | Jim Chaney |
| Tools Programming | Guillaume Raffy |
| Tools Programming | Kevin Rose |
| Script Database | Andrew Scheller |
| Script Database | Christopher Burgess |
| Build Systems Support | Jim Chaney |
| Build Systems Support | Michael Blaha |
| Lead Artist | Rob Hill |
| Character Art | Rob Hill |
| Character Art | Candice Teo |
| Additional Characters | Martin Binfield |
| Additional Characters | Alex Kanaris-Sotiriou |
| Additional Characters | Xavier Malard |
| Environment Art Director | Jason Wilson |
| Environment Team Lead | Pete Ridgway |
| Environments | Michael Frost |
| Environments | Pete Ridgway |
| Environments | Tony Heap |
| Environments | Steven Moore |
| Environments | Pete Giles |
| Environments | Dave Fletcher |
| Environments | Richard Priest |
| Environments | Thomas Jones |
| Environments | Tamas Bako |
| Environments | Stuart Bugg |
| Environments | Richard Thomas |
| Environments | Ben Levitt |
| Environments | Chris Riddell |
| Environments | Shafeq Rahman |
| Environments | Scott McInnes |
| Environments | Dean Stolpmann |
| City Environment | Stuart Bugg |
| City Environment | Pete Ridgway |
| City Environment | Richard Priest |
| Ingame Animation | Alan Brand |
| Ingame Animation | Lisa Harmon |
| Ingame Animation | Matt Bagshaw |
| Ingame Animation | Mark Brown |
| Cutscenes Supervisor | Andy Tudor |
| Cutscenes Creation | Lisa Harmon |
| Cutscenes Creation | Alan Brand |
| Cutscenes Creation | Alex Kanaris-Sotiriou |
| Cutscenes Creation | Martin Binfield |
| Cutscenes Creation | Matt Bagshaw |
| Cutscenes Creation | Andy Tudor |
| Cutscenes Creation | James Stevenson |
| Cutscenes Creation | Mark Brown |
| Cutscenes Creation | Matt Stoneham |
| Cutscenes Creation | Xavier Malard |
| Cutscenes Creation | Shafeq Rahman |
| Cutscenes Creation | Richard O'Donovan |
| Cutscenes Creation | Chris Riddell |
| Cutscenes Creation | Angelo Bod |
| Cutscenes Creation | Ben Levitt |
| Cutscenes Creation | Tony Jackson |
| Cutscenes Creation | Bruce Millar |
| Cutscenes Creation | Art Lenavat |
| Cutscenes Creation | Dalia Al-Husseini |
| Cutscenes Creation | Rachel Larkum |
| Cutscenes Creation | Mike Swindall |
| Cutscenes Creation | Ross Stanton |
| Cutscenes Creation | Andy Davies |
| Cutscenes Creation | Dean Stolpmann |
| Cutscenes Rendering Support | Michael Blaha |
| Cutscenes Rendering Support | Andy Knowles |
| Cutscenes Rendering Support | Gary Richards |
| Vehicle Art | Matt Tracey |
| Vehicle Art | Pete Ridgway |
| Vehicle Art | Tamas Bako |
| Front-End Graphic Design | Oliver Wright |
| Gadget Graphic Design | Steven Moore |
| Additional Art | Stuart Adcock |
| Additional Art | Ben Durrant |
| Additional Art | Wai Yuen |
| Additional Art | Andy Davies |
| Additional Art | David Kirkland |
| Additional Art | Alex Townsend |
| Additional Art | Matthew James |
| Art Direction Consultant | Rodney Charters |
| Art Direction Consultant | Duppy Demetrius |
| Art Direction Consultant | Joseph Hodges |
| Art Direction Consultant | Paul Gadd |
| Art Direction Consultant | Mark Marcum |
| Art Direction Consultant | Simon Knights |
| Art Direction Consultant | Sam Coates |
| Lead Designer | Katie Sorrell |
| Designer | Alex Sulman |
| Designer | Chris Sorrell |
| Design Implementation | Chris Roope |
| Design Implementation | Kieran Teasdale |
| Design Implementation | Craig Abraham |
| Design Implementation | Martin Deacon |
| Design Implementation | Tim Saunders |
| Design Implementation | Alex Sulman |
| Design Implementation | James Stimpson |
| Design Implementation | Katie Sorrell |
| Design Implementation | Sarah Hefford |
| Additional Design | Phil Mansell |
| Additional Design | Tim Saunders |
| Additional Design | Sarah Hefford |
| Additional Design | Andy Knowles |
| Additional Design | James Shepherd |
| Additional Design Implementation | Rob King |
| Additional Design Implementation | Andy Knowles |
| Additional Design Implementation | Matthew Dickson |
| Audio Programming: AV Manager | Gary Richards |
| Creative Services Manager | Dave Ranyard |
| Game Sound Effects Editing | Lee Banyard |
| Game Sound Effects Editing | Nicholas Kidd |
| Game Sound Effects Editing | Richard Adams |
| Game Sound Effects Editing | Stephen O'Callaghan |
| Game Sound Effects Editing | Kenny Young |
| Game Sound Recordist | Nicholas Kidd |
| Voice: Nina Myers | Sarah Clarke |
| Graphic Designer | Fernando Munoz |
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24: The Game
Not Following
- Publisher(s): 2K Games
- Developer(s): SCE Studio Cambridge
- Genre: Adventure
- Release:
- ESRB: M
24: The Game Navigation
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