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The world's sexiest, craftiest, most debonair spy is back not only on the movie screen but also on the video game screen. The World is Not Enough follows the recent trend of making James Bond games that closely follow the plotlines of the movies they're named after.

The world's sexiest, craftiest, most debonair spy is back not only on the movie screen but also on the video game screen. The World is Not Enough follows the recent trend of making James Bond games that closely follow the plotlines of the movies they're named after. The third official Bond game, TWINE hopes to overcome the problems that plagued the last game and return to the roots of the Bond video game heritage with a style similar to GoldenEye.

While The World is Not Enough is the second Bond game to be published by Electronic Arts, it's the first game to return to GoldenEye's first-person-shooter formula. Joel Wade, the game's producer explains why the game is a first-person shooter: "In The World is Not Enough, we thought it best to take the first-person perspective route since it does a better job of truly immersing the player into the game and making the experience that much more intense." As such, TWINE, not Tomorrow Never Dies, is more the unofficial sequel to Rare's GoldenEye, the first James Bond game, as TWINE feels very much like an improved version of GoldenEye. But the TWINE team is working very hard to take the best elements from other first-person shooters while maintaining an element of uniqueness. Wade says, "First-person shooters are a huge and exciting gaming category, and we strive to capture the best features from all of them. We're working very hard to tune the core game play mechanics just right and to make them as fun as possible for the PlayStation gamer."

The latest James Bond experience may be the most immersive yet. "When people play the game, I want them to feel like they are James Bond 007 - seeing through his eyes, not those of a hovering hairdresser. The ability to lean around corners, hide behind objects, and see bullets flying past are more realistic from a first-person perspective, and we believe it will be a better, more enjoyable game because of it," says Wade.Not only will you have to be handy with weapons and spy gadgets, but you'll also have to be ultra-stealthy too. Mission objectives are only the start of the TWINE experience. "Similar to its counterparts, The World Is Not Enough on the PlayStation will have large doses of both action and spylike objectives. This breakdown will be defined by how the missions relate to the movie plot. Each of the levels will contain an array of action-packed missions and objectives. For instance, our City of Walkways level, which is extremely action-oriented, requires the player - as Bond - to protect Christmas Jones and Zukovsky from attacking terrorists, so the mission has a large amount of combat, culminating in the destruction of several enemy helicopters with a special Q-Lab rocket launcher. Other missions require a great deal of stealth and strategy, with Bond avoiding security forces while collecting evidence or rescuing hostages. We wanted to make sure we incorporated everything that makes James Bond such a rich character- the exotic locations, the sexy Bond girls, and his ability to use wit to successfully make his way out of tricky situations." TWINE expands on the task-based FPS shooter by loading the game with tons of new mission objectives, some of which can even change or be updated as you play the level.

When stealth can't save you, you'll have your weapons to fall back on. TWINE will feature more than 25 different weapons and gadgets. You'll be able to customize your weapon ring to help bring up the weapons you're more comfortable with, and, as in GoldenEye, you will be able to change weapons and gadgets at the pause screen. As far as which weapons the game will feature, Wade explains, "Where would Bond be without the Q-Labs? We're currently planning over 25 different weapons and gadgets for the game, to give the player the fullest game experience possible. A few examples of our gadgets are night-vision goggles, X-ray glasses, a micro-camera, and the grappling-hook watch, which was featured prominently in the film. Of course, Bond also has a full arsenal of weapons for dealing with any kind of unpleasantness - assault weapons, sniper rifles, shotguns, satchel charges, and even a cell-phone stunner, when a more stealthy, nonlethal approach is required."

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