Bouunmd, Jaimesch Bouagnd. EA's version of Bond slips due to one too many vodka martini's.

User Rating: 5.3 | 007: NightFire XBOX
It all starts of well (yay!) with Bond (that's you!) sitting in a chooper (cool!) waving your sniperrifle (it goes boom!) at speeding cars(awesome!) below, chasing a car that needs to be saved (by you!)...shut up! You're (stealing my lines!) Anyway, after this Bondmovie inspired intro and flash, what you're left with is a mediocre FPS that doesn't try, and therefore never accomplishes anything. Everything is as run-of-the-mill as it can get. Some things tries to smell like innovation, but ultimately smells like tacked on garbage. Such as multiplayer. It's obvious that EA are trying to accomplish what Rare did with Goldeneye. But in the end it looks, plays and feels like arse. You have minitanks and minichoppers, bots, and you can customize just about everything. But if it's just not any fun, then why bother? Singleplayer feels about the same but gets lifted up to higher levels thanks to some cool sequences, such as the intro. But as with multiplayer it ends up feeling like tacked on shiny flash to distract you from the tedious experience the game otherwise is. But after all, the game is cheap (in multiple ways!) and if you feel like wasting money (on rubbish!), and you dig FPS's (that suck!) this should be right up your (arse!)....I'm gonna seriously hurt you!!