Found this interesting, glad I was wrong about the final product.
https://www.techpowerup.com/review/amd-fidelity-fx-fsr-20/
Sometimes better than DLSS.
Found this interesting, glad I was wrong about the final product.
https://www.techpowerup.com/review/amd-fidelity-fx-fsr-20/
Sometimes better than DLSS.
That's one game, and even then its a cherry picked example from AMD from the beginning. We need more games to properly compare it. Even still you can see FSR 2.0 is still having issues with missing pieces of detail in objects like wires and fences vs DLSS. Also FSR 2 looks a little more blurred compared to DLSS in motion. But FSR 2.0 is heading into the right direction keeping Nvidia on their toes.
I wonder if Nvidia could or wants to throw a major wrench into AMD's FSR and intel's xess..... to make their solution the prominent feature to use instead of the others. By taking DLSS and convert the temporal upscaling workload to the shader processors allowing a more open sourced approach allowing other brands and or older gpus able to do the upscaling. However have a caveat where DLSS works best with gpu's with Tensor cores.
That's one game, and even then its a cherry picked example from AMD from the beginning. We need more games to properly compare it. Even still you can see FSR 2.0 is still having issues with missing pieces of detail in objects like wires and fences vs DLSS. Also FSR 2 looks a little more blurred compared to DLSS in motion. But FSR 2.0 is heading into the right direction keeping Nvidia on their toes.
The motion clarity is the big one. Too many people are focused on the static image when in reality the viewport is in motion most of the time. This has been one of the major strengths of DLSS vs. traditional TAA. It is much clearer in motion. A good display like an OLED further enhances motion clarity.
So I'm playing The Witcher 3 on a handheld device that has a native 1200P resolution. If I play the game on native resolution with FSR disabled, I get around 30 FPS. I tried the following options:
Option 1: Set the in-game resolution to native (1200P) then enable FSR 2.0 and set to "Balanced". With this setting, I can hit 60 FPS with LOW settings and the in-game texts are much crisp. I also don't see that big of a difference in terms of the resolution being "scaled down". https://omegle.onl/
Option 2: Set the in-game resolution to 800P then enable FSR 2.0 and set to "Quality. With this setting, I can hit 60 FPS with medium to high settings but the in-game texts are more blurry. With this setting, the overall graphic quality is noticeably blurrier.
I have the following questions:
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